THE THIRD FLOOR, Inc. is the world’s
pre-eminent visualization company with offices in Los Angeles and London as
well as on location with productions around the world. Since 2004, the studio
has helped clients visualize and maximize content by producing
computer-animated blueprints, known as “previsualizations”. Recent…
Hi there, we are currently looking for a 3D Modeling Artist with very good skills in advanced/high-end poly modeling as well as good knowledge of applications like Maya, Max, XSI or Cinema 4D. You are going to take over the following tasks: * Modeling of soft parts mainly for vehicle interiors as well as modeling of…
My favorite aspects of this piece are the lighting and shot compositions. I particularly like the first shot angle; the vivid colors make for visually appealing compositions and the contrast created by the lighting and texture work is strong. To build upon what adam wrote and our off-form discussion, I feel the piece is…
I am idiot for unity and honesty, I never even openep it. But before I do I want to have as much info as I can. So answer q please. Also for creating android games, do I need to dl anything else except unity or not. And for does it have to be done with js or c#, or something else, does it have/can be only one language or…
Yes i did. I actually saw that article. When i change coordinate system from View to Local then my object behave perfectly when rotating gizmo. However that DOES NOT work on animation itself. Like i said i want to animate it. That "Local" thing works only for repositioning/rotating but it won't translate in animation of…
Check the section on local content here: http://www.marmoset.co/viewer/support#local Running locally tends to work in Firefox, but for Chrome and other browsers you will need to run a local server (which is very easy, instructions in the link above).
The doc says autoSmoothThreshold is a property of the Editable Poly object, not the polyop.autoSmooth function. So keep this line in there: o.autoSmoothThreshold = tresh But I'm telling you, just use a Smooth modifier. So much less code. From this: -- This will apply the default 45° auto smooth to all selected objects fn…
This was the first image that popped into my head when I read 'How sexy is too sexy' I found it interesting to read a few posts in this thread. To see the different perspectives here on polycount. I understand it has a lot to do with where the viewers are located in the world. -Along with the religious background they have…
I'm bumping this thread to post an update to miauu's script, made by the man himself recently. It works with edges, vertices, multiple selections in editable poly and edit poly. Thank you miauu! --****************************************************************************************************** -- Created: 16-07-2011…
Hello, if you got some time, can you try this code? - Original diffuse texture extension is not important. - Diffuse texture should be 'suffixless' or have the same suffix assigned in the script. (i.e. sword.tga or 'sword_DIFF.tga' if _DIFF is the desired suffix name). - Actual files must exist in the same diffuse texture…