Hey there. I think you're using your soft brushes too much. The only reason why this technique tends to work is because you counter-balance it with your lineart. If your images didn't have lines (which is a form of stylization), your forms would fall apart. I know it's fun to mix colors in ClipStudioPaint, but try out a…
I often prefer this approach over multiplying a noise over my vertex color gradient This isn't "better" - its just different The main benefit to me is that it centers the noise around the mid point of your gradient rather than only eating into the higher values and also gives you more contrast. (example in designer but the…
To avoid derailing Adam's thread I'm moving this discussion over here. I'll tackle these one at a time. These 3 are somewhat linked. To really answer this we need to talk about image formats and bit depth, so this is going to get a bit computer sciency, but read through it. We're all better artists for knowing how our…
@Kkyc what software are you using for baking, and what renderer/game are you planning to show the final model in? Looks like unsmoothed vertex normals on the lowpoly. Also you may have a gamma correction issue with your normal map, it should instead always be used in linear colorspace.
Yes ! That will be interesting. To echo what TwoListen says, I think it is important to focus, above all, on accuracy - which indeed often means lineart. Now of course it might sound at odds with the big popularity of brush-based "speedpaints" out there ; but I think at the end of the day it really depends on the kind of…
Hey Folks! I am new to the site so please bear with me :P. OK I am a digital art student in her second year and just getting aquainted with Maya. (I am kinda used to 3DSmax) but I seem to have a good feel for the programme already and really enjoying working with the Old Girl :) Although I have an issue and my lecturer…
looks like you could reproduce that effect in lower res as a set of overlapping bands with an alpha then space them down the arm, running a gradient from top to bottom of each band would add additional depth. create a few linear variations of the feather theme to render to texture then just map the bands to those.
After her ascension to godhood and before Messmer’s Crusade there was a brief period of peace between Queen Marika and the Hornsent. Built as a celebration of the two cultures, the cathedral thus shares Leyndell’s golden lineage and Enir Ilim’s heavenly spirals. During the War of the Ancient Dragons however the cathedral…
the main issue is that it assumes any 16bit image has data encoded in linear space so if it's a color image it'll apply an sRGB transform in the sampler It's less crap in 5 than it was on 4.x
Totally agree. Also well scripted liner gameplay. WHAT YOU SAY? Yes set driven liner gameplay is ALWAYS better then games that are so open ended. (This dosnt apply to MMO's though) Games like Uncharted 2, Half Life 2, Modern Warfare are so much more enjoyable because of the games are so liner that they force you to…