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Re: Polycount's Sketch Thread!
Reply by
fightpunch
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May 2013
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2D Art Showcase & Critiques
This thread is ike a fine wine, improving all the time!
Re: What Are You Working On? 2013 Edition
Reply by
Spudnik
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May 2013
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Stickies
Ike and I did a thing!
5 results
Re: 3DS max planted key to Unity
Reply by
RyanB
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Jun 2017
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Unity
You're welcome. :) IK handles https://docs.unity3d.com/Manual/InverseKinematics.html
3 results
Re: Scaling skeletal mesh for game engine
Reply by
sprunghunt
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Jan 2011
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Technical Talk
Can't you disable the IK and then move the position of the pivots around?
2 results
Re: Mechguy SDK
Reply by
Lee3dee
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Apr 2008
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3D Art Showcase & Critiques
looks like Maya to me based on the IK nodes and colors
Zoom
Topic by
mickeal_alex
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Jun 2019
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3D Art Showcase & Critiques
Zoom 3d model, textured , rigged using Human IK and with a run animation.
Re: Problem with Rigging : How to make a character mantain a sword grip?
Reply by
monster
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Jun 2013
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Technical Talk
You need to create IK for the left arm, and constrain the locator instead of the joints.
2 results
Re: Roxen the Faun
Reply by
latorril
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Oct 2012
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3D Art Showcase & Critiques
For lols. Finished the first rigging phase today. Now to add some IKs.
Re: 3DS Max Biped and Elbows...
Reply by
monster
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Oct 2014
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Technical Talk
Not possible with Biped. You'd need to use Motion Builder or Maya's Human Ik.
Re: new rig
Reply by
Mark Dygert
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Aug 2009
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Technical Talk
I think it needs IK/FK blending options.
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