A character I've been working on. Leader from the Mighty Ducks cartoon. I wanted to do an update on the original look. Thought it'd be fun since there's seems to be a trend happening with updating stuff from the 80's 90's.
Like Rhinokey says mirrored UVs aren't a problem as long as your normal map UV seam is vertical, and you have a proper light map UV set applied, and the static mesh has it's lighting baked. Sometimes it also helps to merge the mirrored UVs in the light map UV set so they form a continuous shell and sometimes you need to…
Have you tried editing existing topology by exporting the low poly mesh and than exporting it to the program, than decimating the high and exporting that? Use layers. According to the reviews, Zbrush Topology tool sucks. Should you attempt this method that I suggested, save a duplicate file before following it through. Oh…