@Rago: Nice start, the color and surface look very good but I agree, the fog looks weird at the moment. And the light might be too harsh I think. @Sir_Dillon: Thank you for the suggestion. I´ll try to break up the symmetry. I´ve already turned symmetrical sculpting off when I was doing the surface scratches but as they are…
AAAAADRIAAAN!!! Had to say it ^^ I have started work on a new Unreal scene after completing 3 years at the University of Derby studying Computer games modelling and animation (great course ;) But due to skipping between both environment and character work my portfolio is lacking a scene. So what better idea than go for a…
The angle of the camera shot and the rocky background result in the angel being very hard to see as it bleeds into the rocks, might be worth tweaking the waterfall / rocks to give more contrast behind her. I know it's not the primary focus of the piece but seems silly not to show off the hard work.
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Hi again guys. Today I want to share with you some modular cliffs and rocks that i made in Zbrush and 3ds max. In the image, the rocks have a normal map and a solid color only. We will try build a rocky coast with these and more elements for our first level.
It's never too late to ask for feedback, pay him no mind Nomad. I really like the rocks in that first image, but in comparison the others look very soft and blobby. You should try and get that same hard edge rocky look from those first rocks into the others.
How do you lock a layer in Photoshop in the same manner as the "background" layer is locked when creating a new image? That is with the grey lock icon and text in cursive. The reason for my quest is since this seems to be the issue with people getting the "Too many channels to export(5)" when trying to save DDSs. You seem…
Thanks a lot, Judd! Yeah, I'll play around with those background mountains a bit more, and try and fill up some of that negative space. I sculpted out another small rock I should be able to place in a few places to give a bit more rockiness to some of the edges of my main rock.
Hello, I'm planning a mid-scale environment project for the first time in a long time and using realistic materials. I want it to be reasonably realistic so I'm looking at substance materials and probably Unreal engine, but would also consider Unity. From the last time I worked on something like this, I remember being very…
The arm is its own system, from the shoulder to the hand. If you set a key for the bicep the "arm system" gets a key. Planted keys are there for the hands and feet only. You can't lock down a elbow or a shoulder, it will always lock down the hand. If you into the Key Info Rollout > IK > click the box next to Select pivot.…