Hey everyone. So I started over with the Fire Hydrant and tried to follow all suggestions as good as I can and did some research. I believe this model is better than the first one but let's see what the fellow people say! :D Let me share some screenshots. Screenshots: #1.Mesh for testing smoothing #2.Mesh with smooth…
Hi everyone, I'm a fresh beginner into rigging and I'm looking for some help :smile: I started to rig a car I modeled a while ago. I play a lot with driven key and controllers and I started to set some expressions to automatize wheels with the car translation. I wanted to make the car follow the direction of the wheels…
SENIOR ENVIRONMENT ARTIST Trion Worlds is seeking an exceptional and passionate Senior Environment Artist. The successful candidate will work with the Art Director, Lead Environment Artist, and the design and engineering teams to build fantastic settings and assets for our AAA-quality worlds. RESPONSIBILITIES Work with the…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hello Everyone! This Week's Update. I have added a few more elements to my composition blockout in UE5.7 to push the layout and overall feel a bit further. After that, I jumped into the main centerpiece of the scene, the gothic house. I am building it using a modular workflow, or at least as close to modular as I could…
The idea of baking is ancient. I recall people used Lightwave and Brazil render for 3d max in late 90th or something . Long before Render-to texture dialogs appeared in 3dmax . It followed an idea of "baking camera" using surface normals and UV space for ray tracing. Or just baking shader into UV including reflections.
Doing my personal take on everyone's favorite follower, Aela. I wanted to see if I could do a little refresh of her design and challenge myself by working on a character with a lot of little moving pieces. Style-wise I'm trying to hit a cross between what I personally find appealing, and the class bodies from Diablo IV.…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. Each of our departments collaborates extremely well. We love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. We are looking for…
More udatesssss: **First post updated with new game link** Added a tunnel of hollow logs towards the back of the map, which will lead to....something... more colour and lighting tweaks so you can see a little better Mushroom glows light the area around them better Terrain blending to hide my fuck ups Terrain bump map to…