Desperat uncle needs help. My nephew is gonna start at Babelsberg 3D-Academy. His aunt just bought him a MacBook pro. My part is to supply the monitor. My very amateur research lead me to the brands Asus Prorart , LG-ultrafine and Benq PD-Series. As far as i understand 27´´ is better than 32´´. i am gonna list my pre…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…
Cool. 3dcoat once was my favorite soft for materials . Not sure why it all still look so complicated although. I would prefer just a single node flow and layers just as an ability to quickly switch on and off certain node brunches. Also very much hope the base noises are not only UV projected or triplanar blurry . A true…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
For some uncertain reason I can't find it at all in my Sampler now. But as of earlier version my opinion was quite negative . Just a bit better normal maps maybe than totally useless image to material . Wonder if v6 got any better really? ps. Actually they seems killed the feature entirely . No more Generative AI in…
I got B Rank on The ROOKIES With My entry Lycus's Weapon Spinning Coin made with #ZBrush #Maya #SubstancePainter and #Unreal The Rookies therookies.co/entries/40445 Artstation artstation.com/artwork/qJRVNn #weapons #fanart #scifi #fantasy #realistic #pbr #lowpoly #gameready #games #spacelords #gamedev #therookies
The nodes you want in this case are: SeqAct_GetDistance - Gets distance from A to B SeqAct_MultiplyFloat - Multiples A and B and returns result SeqAct_DivideFloat - Divides A and B and returns Result SeqAct_GetLocationAndRotation - Return Location and Rotation of target All should be available in UDK, you might want to…
No, the scale of 0 to 255 is not interpreted as linear to the DISPLAY. It is interpreted agnostic internally. So when you have two layers, and you multiply them, so for example, red and grey: Red = (R=1.0 G=0 B=0)Grey = (R=0.5 G=0.5 B=0.5)R = 1.0 * 0.5 = 0.5G = 0.0 * 0.5 = 0.0B = 0.0 * 0.5 = 0.0Red*Grey = (R= 0.5 G=0.0…