Justin Meisse I guess not, to tell you the truth, if that logic was applied; I would technically be a meathead because I go to the gym constantly and have large shoulders. brwnbread No way, I am secure as an iron pipe, fellows said I was insecure thus I said that they were insecure. I really don't play as many games…
for paid ones.. maybe akeytsu will be in the near future there as a lowcost alternative !? when you would choose Max or Maya then keep in mind one of those tools will be the next to get the EOL death. EOL= end of life like Softimage recently got officially killed besides the fact it was an Industry tool. Blender has of…
Thank you for the writeup! It's real helpful and the helpful resources part is an awesome addition. For anyone looking for more "into the industry" stories, check out. http://polycount.com/discussion/89972/getting-into-the-game-industry-inspiration-of-a-different-kind
Heads up: Luxology is running a crossgrade special for Modo 601. $895 for a limited time. I just pulled the trigger. http://www.luxology.com/SIGGRAPH/index.aspx#crossgrade
Yeah but I tend to think it looked great because it was an interpretation of the original, and not so much a perfect tracing of it : http://cfile7.uf.tistory.com/image/197D730C4C8301AEB34A19 Also, this cute character doesn't have the usual anime teardrop shaped contour and physically impossible nose ... Like Haz I think…
Looks rad! Maybe put a little more color into the metal from oiling, etc. ala From: http://www.polycount.com/forum/showthread.php?t=89830 Also, make your spec work a little harder! I really wanna see a lot more of the scratching, dirt and grime in the spec more than the diffuse. I think that'll give the metal a lot more…
@Remicess Cool! Honestly I don't have any prefered method of creathing environments yet. I'm doing something different on every project, trying new things. For this environment I sticking to greyscale textures and only change color in material, but I will add decals which have colors in the texture. So far I'm trying only…