Thanks. Np. I guess depending on how you mix together your normal maps you might choose different approaches. Either multiply for a more pronounced/darker effect or like a manual lerp I guess to retain 1.0(100%) weighting.
Yeah, what Vailias said. You'll need something like Sine, Cosine (even Frac, depending on what you're going for). Otherwise after a short while you're multiplying by 100, 200, 1000, etc, instead of the desired 0-1 (or -1 to 1).
Hey everyone! :) Wanted to start out by saying what fantastic work everyone has done on this challenge. It's been incredible to see not just the progress being made but the process breakdowns that are so beneficial for more junior and senior artists alike. There are definitely some techniques I've picked up that I hope to…
Sorry maybe I should have expanded on what I'm trying to achieve. I'm baking over 500 models which have been generated by another program. The models are simple boxes of different dimensions and ratios. Each model has a multisub material with 6 materials which need changing to 100% self illumination for baking. I also need…
YES! Saw this earlier. Absolutely gorgeous. Make sure to watch that video in 1080/60fps. This is one of those series I've never played, but have always wanted to. Seeing this gameplay preview, I am 100% sure I will be buying it and playing the series for the first time.
I'm considering making a game in UE4 (for fun), and figured why not try and make it as detailed as possible. So many games cater to consoles, so I was wondering how far one could push a game in terms of graphics, if it were intended solely for a PC running a 1080-Ti, i7-7700k (or above), and 64GB ram? Even if I ended up…
Thanks for the reply. totally not the answer i was hoping for as now I have a bunch of re-exporting to do. My animations are all full length, and our outsourcer's are all one frame short. Although I can't notice any skipping in engine... I have done this for pre-rendered sprites before because you obviously don't want…
The T-meter down the street reads 105 F (low 40s C) midday and 100% humidity is pretty much a given here. The sweat beads on your forehead about 5 seconds after leaving your AC'd sanctuary. Give me dry heat anyday...
Thanks Jerc, but the idea here is to render only with the GPU and not CPU, if i uncheck CPU and let GPU activated and start iray the processes show me that CPU is working 100 % usage and not the GPU. I want to buy a gtx 1080 and i want that GPU to render everything and not CPU.
I reckon if you spent more time figuring out bone structure for the cheekbones/higher for the 1st head, it'd be 101 levels of awesome rather than a paultry 100 The metallic segments of the alien head also seem really soft. Eitherway it's sexy work, welcome to the boards :]