Hi! I need your help about baking maps in 3dsmax , specifally I want to bake it from many objects,which each of them have diffrent cage and projection modifier. I want to do that using only one pass without editing in photoshop. This thing is important for me, because whole objects have many elements and baking in with one…
I made keyHydra Shortcuts for 3DSmax. You need to find what is your memory [muscle memory, visual memory, auditive memory will not help here]. Mine is muscle. To be clear some specialist thought i was dyslexic when i was younger. But in fact it it seems they were wrongl, or i compensate while growing up. Anyway younger i…
Huh, okay then that means I will mess with it further and give updates if I can. I am not entirely sure how to do this. It would be awesome if I can change it in Unity but it seems like I have to do it in max. Doing it in unity use zooms everything in and out. I found a thread that talks about it but no one seemed to reach…
For 3dsmax: Click on your model -> use edit poly (modifier or convert) -> Face selection -> Select the polys you want to use a different texture/material on -> scroll down in the options list on the right toolbar, right above the smoothing group parameters there's something with Material ID just change this to 1,2,3 or…
Hey all, I'm trying to import my weapon to Dota2 at this time. I'm hitting a wall with the SMD importer step. The Wunderboy plugin doesn't work as I have 3dsmax 2013 (it just throws an error), and I'm now using Wall Worm. Unfortunately, importing the weapon.smd for DK will position the skeleton incorrectly. what do you all…
One trick that some people do is to weld copies of the mesh on each tile edge and then push the UV's for those pieces outside of the renderable 0-1 area. I'm not so sure that actually works because when you delete the copies the normals change and that will probably give you a seam. I use 3dsmax and I edit the normals by…
Fine day, good sir. While the question begs, can someone do this. Most would inherently grapple with this gargantuan task assuming that they can & could figure out how to rotate bones(were they not already familiar with 3dsmax). However, 'will they' may be a point worth pursuing, providing a position is taken in an…
To make an efficient and simple toon map in 3dsmax, use a falloff map. First jack your self illumination to 100. Then make your base diffuse and use levels to play with the colors so you have a dark map and a light map. Then in the falloff map play with the mix curve, add two points and pull one to the left dot to the…
Ive always wanted to make a battle spaceship. It looks like a hell of a project, especially in SU. The design looks good so far. I don't think the turrets are out of place. The bare area could use some extra plating or windows that could provide some filler. Texturing would of course help as well. I strongly recommend…
Is there a way to copy color values in substance painter? Lets say I want to copy that brown color value. How would I do it? It would be awesome if we could right click in the color and have a popup that would say, Copy and Paste. We press copy and it copies the value of the color and then we go to the place where we want…