hello my name is jara and I am making a game with around 6 others. Most people of the team are kind of inactive for some reason, but I believe that is temporary though just to be sure we are looking for new members. right now we are updating the artwork of the game, so mainly focussing on the UI artwork and the animations.…
Hey, I'm currently working on a piece that revolves more around Gameplay but from the eyes of the Champions on the Rift. It was based on a match I had when I last played Jhin (albeit different teams) the match was quite one-sided even by 25 minutes, but the other team didn't back down, which I admire and appreciate.…
Yeah first off let me just say that i don't have much exp. doing vehicles, so i'm going look at this from a different viewpoint, more of a general asset creation viewpoint you could say. Its worth bringing up that most car games do things a certain way, however i think its also good to look at issues like this with a fresh…
i know of people who've done it and gotten fired too. but at the end of the day the ball needs to start rolling somewhere. i'm of the very firm opinion that anyone who works themselves into the ground, without actually being paid for it is a fool, and the "i have a family to support" argument, is made void by the fact that…
School is definately what you make it, but in the end not really worth the money. I attend school for Game Production, and am very passionate about my feelings on the subject of "art school degrees". Over the course of my time at school I have surely improved in many aspects of 3d art-especially in the modeling/texturing…
Thought I would share my experience quitting a job to focus on 3d. I was still in college at the time of this so it is a bit different but still figured I would share. Near the end of college I got an internship at SOE for 3 months working on EverQuest 1 which just had its 10th birthday. It was the only internship spot…
Blaugh! I'm not sure of the origin of this image. It might just be fan art, but one can hope. Someone posted some interesting speculative info on my forum which was ripped from somewhere else. I shall continue the trend and dump it here: __________________ Little monsters: Many people speculated before the second trailer…
@fmnoor Just to clarify, I work in Lighting which is partly why I am writing up this & researching. I do not think I am necessarily undermining the lighting role, as in the past it has generally been a case of arbitrary numbers & colours to create the desired look. This no longer works in modern day pipelines, hence the…
A major factor in Modo adoption has to with the fact you dont get punished for not upgrading between versions and it is cheaper than going with Maya or Max. In short the licensing is very pro consumer. Many of love the fact we can skip upgrading, and then upgrade to the latest version at no added cost, its the same price…
Cipher (not registered) Project name: (Working in Progress) Brief description: Tactic Turned based RPG battle engine with a new twist. (World game play is still in discussion). You know how in RPG games all you do is attack... attack and attack... maybe heal a little bit... but most of the time, you attack or get attacked.…