I'm wondering if there is a function in Photoshop that allows you to check values of your image to see how wide or narrow the tonal range is? When you are writing and mixing a song for music you want a wide representation of lower frequencies to higher frequencies in order to maximize the impact. Carrying this over to…
Hello! I was wondering if someone knows a good way to remove foliage, while the game is running? An example might be to have foliage burning off from a specific location, over time. Is that possible? How would you go about doing that? Past engines I've used I'd use a decal, but I don't think that functions the same way in…
Alright kiddos, Ross wants a laptop: -I need to paint -I need to model That's it. I want the most cost effective, smallest option. If it can function like my 2nd last pc i'd be happy with that. Any reccomendations? I don't know shit about graphics cards specs for laptops. I've never had a laptop. -R -R
Building In-Editor Tools with Blueprints | Unreal Educator Livestream - YouTube Just wanted to link this video here, i was looking for something else but starting at 1:02:42 it shows how to make an editor utitlity script to automate setting lods. Not any faster than copy/paste but in case you wanted to add additional…
Add some more bounce lighting , Bevel the edges right now they seem really sharp . Try breaking the texture on wood on the wall . Also add some hints to their function like door handles etc, right now their purpose isn't clear . modify texture on the wall facing the window it seems to lose detail and depth .
Big necropost on this, it's being called "burdened beast" now- it fell into limbo with the other mechs, not actually giving up on it but too busy fiddling with other projects to commit. I poke at it every week in a modeling stream, but a true functional prototype of the game and its mechanics should come first.…
lloyd, that's already done in my script :) . I can upload it now I guess... I also added the same function for the Working Pivot. I also added alot more stuff that I think will help out ppl alot. You can download my toolbar on my website
first blockout. still not sure what to do with the unseen part of the concept. some things still look weird there, like those vertical pipes/columns things. it looks like some metallic supports for the old structure so it doesn't collapse, but i'm not sure. will apply certain functions to them maybe.
@ Jeremy Lindstrom any question will be answered, so it's not spam'n'run post ) @ MadnessImport actually this tool support light sources (try to import from OpenCollada), but some king of glitch makes this function totally useless, it will be fixed in days. As for me, tool could be very useful for embeddin your models in…
Thanks for the suggestions guys, but looking through the front ortho cam even when I mess with the its transformation/2d transform parameters still rely on me eyeballing it. I figured there would be some auto-zoom function the way we used to do tileable textures in zbrush back in the day.