I woudn't consider myself a great designer, but: http://wiki.polycount.com/CategoryCharacter <-Polycount wiki http://www.polycount.com/forum/showthread.php?t=98113 <-Hazardous workflow http://www.3dtotal.com/index_tutorial_detailed.php?id=1276#.UOT_v280V8E <- an old tutorial i did.…
Long time no update! : / I have been working 50/50 on two different projects recently, including this environment, and I didnt find my progress worth posting on this topic yet. Now its beginning of week 4 and I need to keep up to date and get more feedback! I started by moving my blockout into UE4 to see how it would…
@ysalex: thanks for the feedback, thats a very interesting propostion, because it's something i've never really thought about. I always tend to think my characters look different enough, but it's definately a very reasonable probability, and perhaps I'm relying on my basemesh too much... I think I should try and go more…
Thanks guys @Pior: No one really knows exactly what the garg is (except for Valve I guess). The impression I got was it was a sort of biomech thing, but I can't say for sure hehe. PS. When starting with Blender I found it much more helpful to customise the UI, I put 4 viewports with the buttons window down the right (the…
I think there is a problem in "step 2" for naming convenction ... I realised when I started a new proyect in SP. see the image . I ve exported all the FBX pieces (lowpoly pieces) in a temporally file to work with it (in fbx's blender exporting tab) , it is ok... in the step 2 ... you mentioned to separete propiety and…
I'm not a character artist so my input probably isn't the best but it seems like one of your problems might be coming from a lack of self-confidence. The fact is, the ONLY way to get good at any type of 3D art(or any skill, really) is to do tons and tons of practice (which will inevitably lead to many fails.) Sure,…
Yo dude, your scene has come along so far since I last saw. Really liking the stuff I can see from the interior too, the painting is looking very realistic and whatever building is in the third shot, I want to see more of that! First thing I'll say is that it's looking much too dark. On my monitor, a lot of your values are…
Here is the change log of SD 5.0, in bold the main new features. Changes: [Export] discard Alpha channel for TGA and BMP when it is full opaque [3d View] Set the PBR shader by default [2D View] Switch to view image as alpha premultiplied [Parameters] Size: Add a Width/Height lock / display values in dropdown lists…
Miscreated is a brutal, post-apocalyptic, survival-based MMORPG unlike anything you've played before. Visit our official website for images and videos of the game: http://miscreatedgame.com Game Overview Miscreated is a brutal, survival-based multiplayer online RPG set in the near future. The year is 2089. The Earth is in…
After switching my portfolio galleries over to SimpleViewer, I decided to revamp my portfolio for 2008. As I was going back over some of the stuff, I realized most of it is from late 2006 or before and starting to show its age. Zero, spec, or bump maps to be seen, and no high poly sculpting... I haven't been slacking so I…