So I am going to share my inspirations/styles a bit more now. The main style reference is this wonderful image by Toni Bratincevic: I am not going to go full steam punk style, but I like the level of grime and the fact that every shape and material has interest- rather than just doing really clean shapes and styles. I…
Thanks! I'm super fussy about every small detail but it also slows me down quite a bit. I just hope all the parts come together in time. Your tutorial was amazing! I never knew how to work with curves before i found it. Unfortunately I couldnt figure out how to texture the hair in a way i liked using polygon modelling but…
I disagree with Darkmaster and would say that when it comes to damage the box is perfectly fine. Darkmaster: I feel that what you have described would be actually undesirable in a game. Overly busy props tend to distract the players from their objectives so unless you're modelling something that is meant to be used by the…
Hey just seen this with zero replies thought I would give some crit! The wear and scratches on the assets looks quite uniform with no clear idea of what's caused the damage to every surface - tone these down and increase them more on the corners of objects particularly on the bottom of those pillars, things could have been…
@MMattice - Thanks, I may go into Marvel's interpretation. I have seen cover art from the series. I think my interpretation is very different to the team of that comic series. Man... I am going back in forth in my mind about Roland's battle damage. I am really going for Book 1...but showing Roland after being attacked by…
Hi there! First thing, your UVs are kinda messy; there's really a way to order them better nd use the space avalaible more effieciently. You should try to keep your edges straighten, in some occasions it will avoid you unwanted antialiasing :) For the detaisl that go missing, it's because they are produced by the normal…
I've love to see the reference you were using when making this. The modeling is not bad at all. I think if you spent the time on a nice hi res model for baking, we should get to see some nice renders of that nice hi res model ;) Also glad you guys noted the resolution of the model under it. If we're never going to see…
Hey, I'll throw in some minor things I see. 1. Some of the damage is really large the weird thing is it makes your model looks "small" i.e. The bullet whole in the shoulder are kind of large just for the sake of first impressions, as an audience we almost immediately think handgun so the holes are big so it can viewed as a…
just a small update started to add in some foliage will be bringing in a fair bit more also im thinking of putting flowers or some kind of fruit hanging from the leaves also did some tweaks to parts of the upper most balcony and the door braces just to make the texture lay on much better then it did previously. Oh also…
Hey man, really like the ideas on this page, but its super hard to read. I had to look around for the handle, because it kind of is presented as a barrel and i'm still not sure if we see the entire weapon in 1 piece. To me, the way I read this page is that you have something like the top left corner as the hilt and the…