Back when Unreal Tournament 2004 was the game of choice for modders, you may remember a little game called Alien Swarm. Well, the game and the team have come a long way since those days and the two have grown a great deal. The game itself has seen some significant improvements both in gameplay and especially in the…
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I'm sorry but no. Just no. I like both max and modo. Both are great. AD just doesn't work on their software like they should. If you like Modo, use Modo. If at work they say that you need to use max do it or find a new job (not the best idea). It's just a software. Modo doesn't love you back. Max doesn't hate you back.…
OliverBarraza, that is reassuring to see that your first response on this thread is basically an elaboration on the approach that I have been naturally gravitating towards. That IS basically the method that I have been using, with the greatest advantage being that zremesher will create evenly distributed and proportioned…
The resolution gains are a great point. It's also a reason why signed distance fields are so cool. They were originally developed by Valve to store entire UI/decal typefaces or other alpha tested graphics in extremely low resolution textures. (Found a simple video explaining a but of it) They work so well for creating…
Soft Selection: To accurately set it up for this is slooow. Not useful when making multiple changes. FFD: doesn't allow you to alter the control cage to any shape other than rectangular, so the boundaries would not be held. It also doesn't work on a flat plane. Skinwrap: You'd have to create a low poly version and then…
Okay, I really like the game, but damn do they ever make it hard to actually play. -The only option that works properly is Quick Match... which doesn't let you choose difficulty and therefore is completely useless. -Creating games is hidden inside of the "More Search Options" (who designed this?). -Creating games doesn't…
wow thanks for all the feedback guys, realy great contributions. I had a quick question which hopefully someone can help me with. Im working on the particle system which causes the initial burst of smoke and dust. What i would like to do is have multiple smaller burst of this effect in stead of one large pile of particles…
I've been playing a bit of it. Picked it up on the 360 since I crashed the PS3 version at e3 pretty bad. The lack of jump creates a lot of collision issues on the ground. Car driving 100 metals per hour at a tree and the car dead stops into the tree is bs to me. I want to smash the crap out of the tree when I drive through…
Just would like to share my experience . it's awful. Chat hallucinating all the time. Invents nodes out of a blue . Some never existed output parameters . Wrong expressions . Misguides you all the time . So amazing contrast with Blender where it writes its own addons , create node tools under your requests or draw you a…