Hello! I am about to graduate. I'd love to get some advice on my website and possibly the work if it does not look up to par. http://www.heatherbea.com/ Thank you!
Hello! Made new weapon. More screenshots (also High Poly meshes screenshots) are on ArtStation :) Hope you like it. If not, leave it your opinion/feedback here ;) https://www.artstation.com/artwork/JK2bn
Hello everyone, here I am going to post an update regarding the project I've been working on called Eclipse Ascendant. I am a character artist, however with this project I wanted to go a step further and small prototype in which I implement the characters and all the basic functions they would have such as combat, health,…
Hello Polycount! I recently finished my watchtower environment rendered in Unreal Engine. Be sure to check out the Artstation link to watch the flythrough too :) Artstation: https://www.artstation.com/artwork/oOa5AW
Hello, I'm baking normal maps in Painter for quite some time and noticed it creates a seam on the UV island border, it's invisible in Painter's viewport but quite noticeable in a game. To fix this I am using a painted normal layer but maybe there is a better way to do it?
Hello Artists, I started learning 3D sculpting with anatomy of humans days ago ... I'll be happy to hear from you guys about it, I'm planning to use this only as a bust , to learn retopo and add details of skin later (no animation). What kind of things could I correct more for it to be more "human" I still feel his face is…
Hello! I've been working on this small Unity scene on-and-off for awhile and now I feel like I am getting stuck with it. There is something off about it but I can't quite figure out what, so I'd love to have any feedback or critique how to push the scene further. Thanks!
hello i made these dreads and more specifically the gradient on them with the gradient texture node: they look really good! however i used an object as reference for the positioning of the gradient for some of the outlier dreads and now whenever the dreads object moves the gradient moves. i dont really want to unwrap and…