Hello there Katzeimsack, I have to ask.. what approach did you use to baked down those reflections? The final result is super sexy. Did you use normal Render to Texture from 3dsmax with glossy reflection shaders and it actually baked nicely? I am very curious because I've tried similar tricks in the past but did not get…
I say start by learning the basics yourself, and if you feel your not getting anywhere THEN consider going to school for it. Start simple: learn basic navigation (zoom in/out, pan, rotate), and then try creating some simple objects like crates or barrels. If you end up using 3DSMax to start out in (I'd recommend either Max…
They changed the standard settings for Gamma/Lut in 2012 that´s why it works in older versions out of the box.If you save with an older version and open it with 2012 it will even ask you if you want to keep the gamma/lut settings(disabled) from the file or use the activated ones. Not sure if it was ChaosEidolon who found…
Discovered 3dsmax 6 demo from a PC magazine CD (didn't have internet acces) and spent some time on it, then tried to learn Blender (as a freshman in high school), as the whole 3D-thing seemed awesome. Took many breaks, later picked up drawing and 4 years ago got my first money from 3D (archviz). Not sure when I got…
Hey guys thanks for the appreciation & comment. I have done the fur plane using fibermesh in zbrush.It has the UV when you create in zbrush,after that i import to 3dsmax that fibermesh as polyplane & the head hair i used fibermesh only. This character has 98k polycount with props(without fur).sence this was for the…
Thanks again, Shawn! (Shawn is the creator of the tool I mentioned in my first post - if you need an extremely easy (and free) way to compile to the source engine from 3DSMax check his plugin out at http://wallworm.com/projects/utilities/docs/ . No more manually writing QC files or anything! They also got a nice forum over…
YES! It's done :D . First off all *Speech time* I want to thank everyone who followed along and watched the environment come to life. And the people who gave me amazing feedback! Without comments, It wouldn't look as good as it does now. Software used: -Zbrush -Substance Designer and Painter -Speedtree -Unreal -(And a tiny…
Ahhh, wonderful!!.. That explains it. 3DSMax is still way over my head as a newbie, so I just converted the alien spine to "non-standard" for iClone and tweaked their standard dog motions to make it a bit more cartoony. But the time and effort that you've put into your alien really shines. It looks so polished! Will you be…
Hi, Its been a while since the last update but we are hiring!!. The art roles are generally :- senior Asset artists senior Environment artists. senior Vfx artist. hopefully experienced people but we're open to people who can show great potential in their show reel. Primarily 3dsmax and Unreal based , proven ability in…
The CPU isn't the main problem with that build, the lack of VRAM is. 512MB is below minimum spec for both Substance Designer and Painter, you probably wont be able to use them without serious performance issues. I used a GPU with that much VRAM up until about 2011, and even back then I had to write some scripts just to…