Ah, very nice looking results for maya software. I'll have to fiddle with the lighting settings and see if I can get comparable results. I'll look into the vector wireframe rendering, thanks! EDIT - If you could post the settings you used for the wireframe rendering I'd very much appreciate it.
I have been working on this lot since yesterday, this is the first attempt high poly modelling using 3ds max and i am going to bake it down to around 3000 polys. Critiques needed. By the way it is the Sig P226 Front Front Wireframe Rear Rear Wireframe After i finish this I will attempt another gun
Some stuff i've been doing with morph targets :) Theres a slight problem with a seam the AO on the top of the head but that should be cleared up when theres hair on the model/texturing. Male Wireframe and AO expressions Female Wireframes/AO expressions Ty for any crits :)
"I merged with your mom last night" would make more sense... or maybe -Select "Your mom" -Fill Hole But ya, i love that wire frame shirt! That is badass. I would also love one that just has a wireframe for the whole shirt. as if your torso was showing in wireframe mode.
only a modelEditor panel/window can toggle -wireframeOnShaded :( however, if yer only editing 1 UV at a time, or a series of uv's that in combination do not make a complete boundary of a face..view > view contained face will clear the wireframe ( since no face are contained ) If this is not the case then only the enclosed…
That works OK, as long as you add a Push modifier to the wireframe model. I like renders where the wireframe is understated, say 33% solid on top of the shaded model. I also like it sometimes when the shaded model is flatshaded instead of smooth, but I think that depends on what you want to show.
holy excessive amount of polygons batman D: btw a good way to do wireframe renders is to duplicate your model, add a black wireframe texture to it, and give that dup a push of .01 or .00001 or something. Or just take screen grabs from the view port with the wire frame on.
Eh it'd be good for me to know how to properly do wireframe renders in Maya any ways. Not all of the loops show up in this render, but are there any spots in particular that you wanted to see so that I can get close-ups that will hopefully better show the wireframe?
ive seen a script a while ago which only shows the wireframe on the selected object instead of the whole scene, cant find it anymore - so any of you guys heard about it? hope this will speed up my scene a little, as drawing wireframes reaaaally kills the performance.
I did some light changes to various areas like the legs. Also trying to get good proportions for the head. Here's the wireframes. Bare in mind I will be changing the topology later on to reduce poly count and so this mesh isn't final. Also, Ignore the mirrored details like the arm bands... Edit: Actually added the…