Hey goobers! Here's a scene I've been working on and off for a while now, it's loosely based off Weathertop in Lord of the Rings (so don't be finnicky about it not being an exact replica). I'm just looking for suggestions in terms of composition, lighting, and anything else worth improving. Currently it looks totally…
You shouldn't be conceptualizing at this point. You need to focus on replicating proven forms before you start flexing your muscles of creativity effectively. Download this guy's Asaro head Ztool. Literally try to replicate it on your own. Ignore the lackadaisical designing of chaps and thongs, focus on making a good head.…
Hi guys! Me and my friend have found a possible bug with painter`s color picker. It simply picks wrong diffuse (base) color. I`ve taken sample model Oceanus to demonstrate. To replicate the bug at the extreme do the following: 1) Find a place with relatively plain color 2) Pick the color with color picker (P) and paint…
Ok, so since the NDA is off, I would really love to hear about some things that were previously secret. Namely Networking and UI. - Networking: Has this changed at all? None of the promotion videos I've seen in the past year touched on this. I'm specifically curious about how replication is handled with Blueprint now, and…
I am also interested in this as well. How best to nail down anatomy? For a while, I have been drawing on paper and replicating humans from magazines and so on, I noticed now my eyes tend to break the human figure into geometrical shapes to guage distance of features where to place them e.tc. I am wondering whether rather I…
Looking great! Care to show the face a little bit better? ATM its either way small, or covered with wireframe. As for presentation - with the current pictures and videos you have you clearly show that your model is realtime-friendly and behaves well. Yuo could totally make a more advanced render now (even if not realtime)…
it seems really cool, but i think you coulda smoothed the leg muscels into his boots before you showed us the screen, every time i try to consentrate it catches my eye and i cant focus on to much else(i have ADD). But still, a very good replica, i hope you get another screen up soon, that way i could see more and tell you…
I went through the mud ground material I made before, from the mentorship w/ Josh Lynch, & just went over a bit of Daniel Thiger's mud ground tutorial, just to try out different workflows for this material. Not sure if I'll use everything I watched through Thiger's tutorial, but probably will use some practices that I've…
make sure you watch the texture tutorial part from start to finish and download the brushes provided, I am assuming this texture is still a wip because in the tutorial he takes the texture a lot further, it seems like you have just filled in some areas with the paint bucket and thrown on some texture overlays and thats…
Ok, so I wanna make a fantasy game, I'll just go to the zoo real quick to borrow their Orcs and Dragons so I can 3D-scan them... oh wait... The new tools may make it easier to achieve realism. So if we're talking about what now a person would aspire to replicate from real-life 1:1, then yeah, that sort of super technical…