Nearly finished this model, there are some bits that im till re working, think im genna re do the number screen at the top, I wanted to make it look like the numbers are behind glass, however as its only on a plane, im finding it a tad difficult to make it look right. So may model it all in and add a cylinder for the…
sup polycount. Here's a WIP I've been working on for the past week or so. A hulking, theropod berserker of sorts. References and concept are based around theropod dinosaurs like Allosaurus, Giganotosaurus and Ceratosaurus. However, he has some anthro anatomy in his design, especially the arms. I've been collecting plenty…
We want to make a Fantasy Farming Game [BXG] [GXB] Memory Trees is a RPG Life and Farming simulation game . It will be quite big. we plan for there to be shops where you can buy tools and also numerous items used for harvesting, planting, fishing, etc. The game will also feature events that will help increase your…
@Larry I thought you want me to create something, and don't worry about number of poly counts yet (at least when I create N99). :-) Do you think now I need to considering number of poly count from now on? hm... what about this? I will create ZZ - grenade for now. I will consider number of poly count and try to reduce it in…
Hello new and old, I'm Per. If you have a gamepad you can play some web-games/stuff while I put together an art dump: https://aumramaram.itch.io/ If you want to chat with someone unpleasant and rude I'm interested in all disciplines of indie game development. I hope I don't have to unlock any abilities in order to post…
I think polearm number 12 is my favorite. I'm thinking of splitting the wands off so number 5 is a wand and number 12 is a mace (messing with the head to make it more mace-like). Jury is still out for the scythe - I think I'll do a couple of color studies to decide if I like the vine combo more or the skelly heads. Awesome…
Here is a tutorial for turning fibermesh hair into renderable hair in maya (or any other package), without converting it into a system. EDIT: It can be found on this page too as well: http://www.yurialexander.com/charactersmain/fibermeshmaya-tutorial/ Hopefully this is useful to someone:…
Lady Death Fanart Collectible: Part 7 Cuts and keys Hello guys, this is the final entry of this process, it’s a long post but maybe you can find some useful information. Cuts and keys Before explaining my process to create the separated pieces I must say that it’s mandatory to understand how scale works in Zbrush. For this…
Hi, I am a student as well and I also study
3DS Max. I am not sure but I think you just go to polygon mode and select a
part of polygon you wanted. And then you go to the polygon: smoothing groups,
you will be able to see the box with numbers from 1 to 32. You just select a
number of the polygon smoothing groups or match…
Hey GUys, I have two seperate Maya Scenes. Number 1 is where my head is and in Number 2 I created the Eye with all the shading and stuff. Now I want to bring my Eyes into the Number 1 Head Scene, BUT everytime I do that, the eyes turn Black (they were Brown/Green before). So when I position them and go to the Arnold Render…