Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…
Check out my last Archviz scene rendered in Realtime with Unity5 The spot lights have been baked except the Directional light wich is in Realtime to have this natural look on the materials. [ame] https://www.youtube.com/watch?v=33WcWmrXUno[/ame]
Still working on it. Been a busy month had to put it on a side for a bit, but will have much more time now, so should wrap it up soon. All the props and materials are pretty much in place (missing some debris and some decals) now its mostly only polish and lighting that is left. Also, were learning a bit of foliage…
I’m a skilled 3D artist specializing in game-ready models, textures, environments, and asset optimization. I work with both stylized and realistic styles and focus on clean topology, performance optimization, and high-quality detailing.🔹 Custom 3D Models 🔹 Texturing & Retexturing 🔹 Environment Assets 🔹 Game-Ready…
Hello folks! My name is Rubens, Just left a big game corporation in Montreal and decided to dedicate my time to our great community. This is my 'Secret Submarine City'. It's still WIP, on the blocking stage. I will be posting the next steps here very soon, so you can give me some crazy ideas on how to move forward. I think…
Thats the great thing about polycount, even if you make something great we still punch you in the nuts and tell you to go fix it. It makes you a better artist or atleast it has for me. Ricks method of slapping a site together is the quickest and easiest way. It also makes it very easy to update once you do the setup. Sure…
I dont like the context menu- its bloated and a mess imo. 3 options should be enough: - wire/normal - anti-/aliasing - cycle top/front/left imo. what the developer should focus on are tools to simplify and automate the export the model and the material. A inspector for the materials (with preview) would also be nice or a…
Hello, I want ask you on how to create correct way complex fresnel for Arnold. Let for example, we want create complex fresnel for gold material. First we create SamplerInfo and ( RemapColor or 3xRemapValue ) and aiStandart Shader. Facing ratio in SamplerInfo is inverted, 0° is white 90° is black, then we need invert it…
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline). This is freelance contract work only — no rev-share, no royalties. 🔧 Engine / Pipeline Unity URP only SRP Batcher & GPU instancing compatible…