Hi! I see here is already a few masks, so I`ll add one more :) It will be based on the design motives from the Mexican Day of the Dead. It is dedicated for Ana. Here are my references and one rendered piece.
Well hello, I've decided to give this contest a try and make a firefighter helmet. I quite like the look of the French Casque Pompier and since it's french it would fit nicely into burning paris :) thinking of making 2 versions, one with the visor down. some quick google references: progress pics will come later :p
So I have a little problem in Python that I've been breaking my head over for the past few days and I simply can not seem to figure it out. I'm working on an application that within its data structure mirrors windows explorer by iterating over a directory's contents, and storing every directory in it as a ProjectDir class…
While the survivors were scavenging the Outpost in Norway they discovered some prototypes of armors and futuristic weapons. Amongst all of them: The L.E.N.S. (Light Equipement for Next Soldiers). This prototype, although not entirely functional will help the survivors by displaying a real-time HUD which provides them…
I've got you beat on the "anal" department. A list of my pet peeves when working with other people's files (some of these are very 3ds max - centric so bear with me): - People who save our their max files with a single viewport maximized, usually in "User" mode. Upon toggling to a four pane view, you discover that ALL four…
my .02's incoming. When working on items, they aren't already packed into the uv space before you move onto the next one? Since you are making packs. Why not keep them separated items separated & when you are ready to pack multiple items together in an atlas then also provide the atlas versions? or variations of atlas…