It IS the guy from Judge Dredd, Mean "Mean Machine" Angel: http://en.wikipedia.org/wiki/Mean_Machine_Angel And I must say, a very nicely done take on him too! :)
[IMG][/img] [IMG][/img] these are some things that i was working on for my demo reel, the next one i will post will be a very metal looking creature that I have been working on.
Hello! My name is Tyler Dean and I am a freelance 3D artist. I have previous knowledge in the games industry as a game designer but has switched recently to the art side of production. Please check out my portfolio at: http://tylerdean.carbonmade.com/ Contact: tylerdean@live.ca Please don't hesitate contact me via PM or…
Hey guys, im thinkin of working on a beat em up of sorts, but im stuck with the camera, I managed to get a basic side scrolling camera but his movements are limited to just left and right cnt get him to walk towards the camera n away from it, if that makes sense.
mmmm-mmm! This is a good thread! This has become my favourite 'genre' of music in the last few years. Some point last year or the year before I heard Tokimonsta for the first time and completely fell in love! I'm a big fan of /r/futurebeats and the monthly mixxes that get put out there. To contribute: I highly recommend…
This is what I expected, the 4th Amendment argument. As I've already said, there are plenty of exceptions to the Bill of Rights. The 1st Amendment ensures the right to free speech. That doesn't mean you can yell 'fire' in a crowded theater. It's been legally defended many times that your right to free speech is trumped by…
Hi all, A few mates and I are building an environment for a project. The premise is a Fairytale Village with a horror/gory twist. I'm in charge of building The house of the three bears from the Goldilocks fairytale. We're going to try and use the environment to tell a slightly interactive story, i.e you can walk into the…
Hello Polycount community! Decided to show you some of the latest stuff i have been working on mostly random highpolys. Critics are welcome and more stuff yet to come.
Say I'm rendering out a 2048x2048 texture in Xnormal; would the largest bucket size (512) be my best option? Do I get a better fidelity if I use a smaller one? I'm a bit confused on what exactly the bucket size means...