Hi all, trying to improve my understanding of texel density I come across this article https://80.lv/articles/textel-density-tutorial/ Textools method and manual scale method is what I am having dificulty with as you can see in image below. I even made texture with TD spec in Photoshop. *4 meter wall in background has 1024…
Nice highpoly assets, the lighting in the UE3 scene is destroying your work though. It looks over lit and i have a hard time reading and shapes. If you're not using lightmass I suggest using that, use a dominant directional light to get nice shadows. Try starting off with the 1 directional light and turn diffuse boost in…
vahl: there's 9 tracks from guitar hero available on xbox live. problem is they come in 3 song packs (so there's 3 packs available right now) but each pack costs 500 points. what would be nice is to see something similar to the shivering isles expansion (9200 points I think) and be able to get all the tracks from guitar…
those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows. (if your asset doesnt have a 2nd unwrap and you cant get…
Is there a way to get MudBox to paint a 2:1 uv'ed FBX without having to scale up and down between 1:1 and 2:1? The reason why I like using MudBox is because I'm painting directly on a texture and my result is What I See Is What I Get. When you scale a texture horizontally from 2048 to 1024, you lose those pixels, and…
There's another problem. I wrote this after I closed down Maya, and I just brought it back up to reopen my file, and evidently the part that was in question is now gone from the viewports. Here's the scene itself, along with what's going on in the script editor. http://img.photobucket.com/albums/v416/temetry/maya1.jpg…
Well I can understand the money aspect but the time to read them... well its a comic with about 17 words per page not a hardback series by Stephen King. Volume 1 issues 1-6 (season 1) [ame="https://www.amazon.com/Walking-Dead-Vol-Days-Gone/dp/1582406723"]Amazon.com: The Walking Dead, Vol. 1: Days Gone Bye[/ame]…
One of my lab assignments is to use 3Ds Max's MaxScript to model a snowflake. Here is the supposedly outcome of this model. You'll find details here: https://github.com/Seneca-GAM536/Wiki/wiki/Lab-9 As mentioned above, I am to model this snowflake (minus the wirecolors) using MaxScript with quaternions (No eular rotation).…
hmm nope - the layers still only contain the stuff of the camera group not the stuff of the subgroup... (fixed a little spelling error of your script ;) // buttons button -w 100 -h 100 -backgroundColor .4 .9 .4 -label "Create Renderlayers from Maingroup" -command "rlayer"; button -w 100 -h 100 -label "Autorename the…
Good day Everyone, My apologies for bringing to life the many times discussed issue. For a few days trying to figure out how to get Dota 2 to Maya 2015, including animations. Found a few sources, but they seem to be quite outdated and it is hard to distinguish which way still works. As per Wyk's blog, I followed roadmap:…