@Benvox2 ha yea good spot. I realized late into the process that I'd forgotten them and hoped no one would notice. It will be a "peaceful tie" till I go back and fix it. I'm working on a scene with it and I'll add them in before I'm done. And thanks! Yea the glass is just a texture I downloaded off substance share. Props…
Hello everyone, I just published the new 0.3 release which contains some nice new features and improvements! Changelog: Added update notification system (automatically tells you when a new update is available) Improved memory management (uses significantly less RAM when the application is inactive) Added support of the…
Rorshach thanks for the discription on the enviornment workflow thingy I saw a building on one of those u3 screens and i wondered if the whole building was unwrapped and has no tilled textures, because i was seeing some rust on it but nowere repeated rust :O and how big would the resolution be than for one building :O umm…
right. Nightingales - The channel four series from 1990, in which three security guards working the night shift at a tower block, observe strange and bizarre happenings. http://www.amazon.co.uk/exec/obidos/ASIN/B000CR6WZS/026-8764788-1553226 just out on DVD, I've always loved it. Porridge Father Ted. Tim in Spaced is based…
About the mirror thing, show us your the UVs for the normal map and also the UVs for the light map. In UDK/UT3 mirrored normal maps require the UV seam to be vertical, light maps on the other hand sometimes require the mirrored UVs to be un-mirrored and welded together with the other half. One other fix you can try is…
I will try to create a create script for that :) What do you want exactly? - Possibility to change the delay of the save? - To create a directory near your PSD with the history of your PSD files and to call it 001, 002, 003, etc? - To choose how many Autoback files the hisotry will keep in you directory? Let me know and I…
some updates. I know some of you might think a low light reticle on a shotgun may seem like a waste, but the ref I'm using had one on there, and I thought it looked pretty neat. I also decided, that aside from the m4 and m4/203 I'd do a tactical snub nosed version. Low light sight on that one is still very much blocky, and…
Hi I am just out of curiousity asking if there is any engine out there that allows for a realistic real time snow cumulation in game world effect. I do not mean a layer overshader of objects that pasts over a white or snow texture according to the mesh orientation but something that increases over time the thickness of…
Hello there! First time here, and first artwork. Hope you like it! Feedback wellcome... (oversize image disabled by moderator, original here: https://cdnb3.artstation.com/p/assets/images/images/003/080/707/large/chema-mansilla-baseout-0002-grupo-16-copia.jpg?1469442405) You can check the full process at my ArtStation…
Look at the bottom right of your screenshot - grid=1m. A dead giveaway that your chair is huge. Each grid spacing is 1 metre. You should save your synced unit and grid sizes into your maxstart.max file. One of the tips I gave in my 3DArtist issue 123 article was to make use of the Maxstart file. It's surprising how few Max…