1) In regards to creating armor around models that haven't been released yet, you can (most likely) use GCFscape to extract the model you want, and convert it into a readable file format for your modeling program. It's probably not as clean as having the source files Valve offers, but it is something you can do for all…
PDF is the greatest for what I do. It lets me send the same data that would go to a printer into a file, which the average braindead executive can open and look at and see what I have actually done. And they can't change anything. That's the weakness of Word -- they could open it up and start making changes. I like getting…
i didn't see the first part about pants tri count. I'd say not to put too much stock in outside opinions. not because they dont know what they are talking about, but because they dont know the full project. so its speculation based on limmited information. What you have to do is test. You are working digitally so setting…
Click the mesh in the viewport. A pop-up window will appear in the top right. Change the rendering mode to solid. The squashed rendering is likely due to your render settings in 3DO - change them to an appropriate resolution, like 1920x1080 or so.
I've played it off and on for years now and I have to admit that it really isn't all that time intensive as everyone seems to make it out to be (You can train enough skills to be a PvP pilot in less than a day). Sure, skills train in real time (which can take anywhere from minutes to months) but by that same token you…
As far as I know, out of range curves don't work with biped's normal controllers but it will work on sub-animation controllers, which is probably useless for what you want, unless you want to do all of your animation on the sub-animation controllers... I wouldn't recommend that, I haven't ever tried it. But just incase you…
Good start. Do you have a set of inspirations and references you are using? If so you should post them here, to give us an idea of what you're aiming for. If you don't, then you really need to do this reference-gathering step, before proceeding any further. References as a must-have.
Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
Purpose There's some charm in the low poly look that the PS1 pulled off. As our generation would say, it was "retro." But it was simple, and pulled off the look that Square was going for. And so I thought, "why not bring that flavor back?" A lot of indie games have done retro pixel art. But why stop there? Why not go…
Not game art; way too high poly. I did this for an informal job interview with a company that does a lot of 3d viz of aerospace stuff. They sent me a video of a 3d tour (slow camera fly-thoughs and all that) of the inside of the plane, I took a couple of screen caps for reference and then started working. The…