Looking really superb. Theres not much I can look at it and say other than it all looks great. My only real concern would be the clouds and lighting. It's not exactly super dramatic at the moment and I feel as if the color and lighting for the presentation of the scene as a whole could be pushed further. For example, the…
My first impression is that you have some fairly decent stuff and you seem to have some of the low poly basics down. "Don't waste UV space, don't go nuts on triangle count, ect..." but overall there is a lot to work on. The site itself. The overall layout is cluttered with a lot of mostly useless info right up front. That…
"Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…
CREATING PROCEDURAL JAPANESE CASTLE In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18. How to automatically generate interior and exterior using point instance. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the…
Eh, this post turned out longer than intended so I'm splitting it into topics. Those tips aren't specific to getting visibility for 3D work in particular because I've not done this for 3D yet, those are things that worked when I was getting the word out about my 2D work. Create dynamic content You can mix your screenshots…
Hey sorry for the slooooow reply... I thought my first post didn't worked cause I just registered... I was pissed out closed the window... something like that. But hey! it worked and I didn't even noticed (shame on my for being impatient) About sculpting cloth. I don't use Marvelous Designer if I don't have too. I'm using…
Hey man, great initiative. Agreed on what Dado has to say. I think honestly your best move would be to actual do some digital still life studies, for example something like this. http://janaschi.deviantart.com/art/still-life-124492243 Start out in just black and white and work your way up to colour. The main reason being…
Gameplay length has nothing to do with games being great. Its like saying a 4hr movie is better than a 1.5hr movie. Old games are great because we remember them. Usually a game will be memorable because it was pioneering and tried new things. Tomb raider, MDK, oddworld series, dungeon keeper are good examples. Its harder…
They both have advantages, CE3 is more easier to get setup and have a great scene that looks awesome, great for portfolio. However UE3 is a more optimized game engine, more options then most engines and very stable, which is why it is the leader in most used engine in the game industry. So if your a intermediate user(with…