Great thread :D Meshuggah is awesome! Here are some of my current favorite bands: Arsis - We Are the Nightmare [ame] http://www.youtube.com/watch?v=sjKEHL9XJKE[/ame] Amoral - Leave Your Dead Behind [ame]http://www.youtube.com/watch?v=DnWnoi3IX_w[/ame] Axamenta - Incognation [ame]…
[ QUOTE ] You realize that there are plenty of different camera movement setting in the menu, where you can set the camere to behave exactly like Maya, Max and plenty of other programms? [/ QUOTE ] So your just starting out and you have ~10 different Camera control settings. Whoopdy-freaking-do. That's really helpful given…
I'll usually build some joints, check that they have he correct orientation..ie: x pointing down the joint to its child, then add controllers. And I've found that it makes animating a crapload easier if the controller has the same axis as the joint its connected to...like above. And yeah, obviously I want the joint to be…
spaces are like "orientation (3 axis) + origin (1 position)", you can transform from one to another more or less easily, and as long as the work you have to do (lighting whatever) is all in same space, it doesnt matter which it is you could transform world-space-normal maps, object-space-normal maps and tangent-space…
Hey Pior, I thought I had posted the image also but maybe my html was wrong. (why isn't there a pretty icon for insert images on these boards dagnabbit) anyway here's a link http://www.polymort.com/perm/marking_menus.jpg .. what the image doesn't show; the hidden submenus on some of them.. -dup_tools I made simple scripts…
just thought of something - maybe some of the definition, since I don't want the model to be bulky (almost everyone who models characters make models muscular and super tight clothing with muscles visible at all times.... not everything in this world has a lot of muscles... I'm a prime example hah!) is that when I do the…
I have this script already but it does not do what I want since the chunks resulting dont have the same density (so the x axis walls have more width and so on). MoP, I am not THAT stupid. sometimes at least...;)
sir-knight: pretty sure that is correct for a lot of tablet pcs. I was only using the Axiontron Modbook (apple Macbook converted to a slate tablet pc) as reference for 512 levels of pressure, as that is what they claimed the modbook was using. I haven't seen anything higher than that.…
Hey MoP, would you happen to know anyhting about using the 'deform sprite' def on an alphatested shader with specular and bumpmaps? Ive been trying to get this to work for foliage on trees but instead I ended up just creating a 6-tri cluster model (3 planes facing at each axis) for the foliage using the same material but…