http://www.6ft.com/careers/2357-sr-technical-artist/ email karenl@6ft.com to apply We are looking for a Technical Artist who wants to live at the intersection of technology and art, with the aesthetic skills to understand what needs to happen, and the technical skills to make it so. The Technical Artist’s job is enabling…
Gumroad: Love the email list functionality, discover feature gets me a few extra sales as well Artstation: Finally implemented free product function. No mailing list, but I find its a handy platform since my niche market is there. Lots of features planned coming up to get it up to par with other marketplaces. CubeBrush:…
1st Dorado - Alexander Zlatovchen The
model looks incredible, great job on the clothing and accessories. Top level. You did an excellent job in Marvelous Designer; those small details really make
a difference. The level of detail is amazing. I would’ve liked to see images of the texture maps and UVs. I also wish I had seen…
Are you a bad enough dude? The Brief For this challenge you will be creating an environment for a side-scroller beat-em-up! This will be a 3D environment created for today’s console, PC or arcade market. Since this is a challenge, you will not be creating an environment from pre-existing ‘beat-em-up’ but rather you are…
After the outstanding response we received for our first challenge, Eat3d are proud to announce our second and third challenges. That's right, we are having 2 contests at the same time! Challenge #2 - Create a character head like the one created in the ZBrush 3.5 - A Comprehensive Introduction DVD Challenge #3 - Create a…
Nice work! Really digging how crisp these are and how the forms read. Speaking without context on the rest of your work, you might be doing some of this already: I recommend having at least 5-7 projects to have a full portfolio. If you're aspiring to be a character concept artist, that would mean 5-7 finished character…
I approach it no different then I would in proffessional environment. Like it or not the industry is based in a corperate world. The art of criting someone's work is hard. Even more so when its in text. Opinions are made from both sides intentinal or not. To be totally fair reading feedback sometimes I take it totally out…
I doubt many artist who have been practicing the trade for less than a few years will have much benefit from trying to sell stuff on artstation. Seems to me that with artstation, you are mostly selling to other artist. So it's not the same as selling on unity or unreal stores or turbo squid. Your items need to have real…
Games Level Designer As a Games/Level Designer you will apply experience developing mobile game and working with a talented team of game developers. Your work will enhance the player experience by scripting interesting encounters and small side quests to simulate a living world. You do this by creatively using existing…
the source object would be an arrangement of opaque branches with individual leaves represented as 'planes' with transparent texture applied - these will overlap with each other / the branch and in most cases when you bake the result to a plane the transparency is not respected . S = source A = what you get B = what you…