ACTUAL STATUS IN FIRST POST! UNDER THIS LINE. UP!_________________________________________________ Hey! Experienced modeller and texture artist avialable for new work!! Projects big or small. Have finished AAA titles. Have a good expirience in UE3, UE4 Fell free to check some recomendations on my LinkedIn page. You can…
Hello, I'm new to polycount, so hello :) Im planning on toning and improving my texturing skills, and was wondering if any of you kind fellows have an Unwrapped and preferably baked models laying around :) If you could email me some (tombernert@gmail.com) i would be extremely grateful. Of course it goes without saying that…
Something I'd like to try is to vertex prelight a level Im making, beacuse of the ease of tweakability in the lighting, and the lighting I'm trying to achieve is tricky. the problem is the engine doesnt support vert prelighting from an external source (it can only calcualte its own which isnt much good for what I want)..…
Hello I would like some sugestions on what material and color scheme to use for texturing his sword.... My idea was to use ivory for the hild and a sort of double sided japanese katana like for the blade .... But how much should i brush the blade in zbrush to achieve its effect? Or better leave smooth? What color scheme to…
Hey guys I've spent an hour tryin to figure out why when I open up my Kitbash3D file it doesn't load the textures. Below is what I get instead, just pink meshes. Any ideas how to fix this?
Is there a way in UDK to set up a shader to display random textures (from a list) per static mesh instance? IE, A a room with 4 tv's, using the same static mesh for each, but each one displaying a different image on the screen?
http://imgur.com/a/RshEi A while back I wrote something for my friends on how to use curvature map as a starting mask to do texturing work, hope yall find it useful. :) Thanks.
As a working artist in the VFX/Game Industry; I was sharing with a friend a piece of work that had been produced by an AI from a Youtube video and he as a working modeler became concerned seeing huge part and swathes of his work being automated; specifically as an artist in smaller mobile/independant studio. The video in…
Sorry well for some reason as I just made a test it seems not even to be an issue... When using bypass sRGB in Linear Color space it will lead to wrong values, leaving it on works just fine. So this was never really an issue. I have this problem when I want to create textures for the PBR workflow, in my case for Unity.…