Thanks! What I think I might do is create each branch/root separately then combine and merge them into one mesh. That way I can use the anim deformers.
Hey guys. Thanks for the positive comments and critique! I finally got around to desaturating the hair and making the black roots more visible. It's not a dramatic change but hopefully it looks a little better.
Here is a vid, now I am gonna go back to working on robo-house while I look for a place to live (: [ame] http://www.youtube.com/watch?v=xajEw4s60nk[/ame]
That isn't suprising. Drugs and mysticism have been intertwined for millenia- hell the Greek word for sorcery is where we get the root for 'pharmacy'. Sounds like normal media sensationalism to me.
Aye. I wasn't too pleased with the third incarnation of Doom--I enjoyed the first two because they were the Serious Sam of their time, and it was glorious. Hopefully id will return to their roots this time.
So I am fairly new to UV unwrapping things but I get the idea behind it and how to do it. But I am running into an issue with a design that is more organic than usual and I am getting odd artifacting on the edge of the UV seams. This hasn't happened with other things that I have made before. I looked into increasing the UV…
Hey Blueblur, thanks for your input. Yeah, for the hair I envisonned something like pink hair with black roots. I don't have any tattoo idea yet but that could be a possibility.
And already 2.67 is well under way, the new Bevel code just got added to the Bevel modifier: http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54713
Obj exorter has been updated first: https://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4753 (This is for split vertex normals, smoothing groups was already in before)