Looking solid overall, but i noticed a few things that really stick out to me. The posture on the front view is not natural at all. Humans are organic creatures. There are no perfectly stick straight areas to the body. If you were to get a person real person stand in a T pose, pay attention to the way the legs stand, how…
Ha, pretty cool looking character! Moose has a point about the textures though. You could definitely knock it down to 256 without a noticeable loss in detail. And for your future models: Your specular map is made to help the high or shiny area's of your model catch more light, and the low, and dull area's less. Its doing…
Favourite boss; This thing from Shadow of the Colossus. It combined all the best parts of the gameplay and it's just a truly gargantuan creature. The eagle one comes a close second, it was a very tense fight (but no Agro :( ) and water in games always makes me edgy. Least favourite; Nihilanth in Half-Life. Might not be the…
I rendered our DomWar2 creature normals out of XNormal mainly because it was just so much more straightforward - didn't need a control cage or anything, just tweak a few numbers for ray distance, and I got a bunch of nice, clean normals very quickly. There were a couple of trouble spots (like where the toes were very close…
Kids these days... Pirating is a real problem, and it bothers me to no end to think about how each year the new generation of gamers are developing this attitude of entitlement towards free software. It's a bad habit that gets reinforced with every free download. But no amount of idealism is going to change the world, stop…
MockAI is a fast-growing startup based in London. We’re building AI-powered animation tools designed to help studios speed up production — with the goal of empowering animators, not automating them away! We’re looking for an Animation Pipeline Engineer to join us full-time and help shape the tools and pipelines that…
Hi everyone! This is my first post on Polycount, so I'm still getting a feel for the place. I'm excited to see what others come up with! This story will revolve around the special relationship between creator and creation. I like to see Viktor and Blitzcrank as representations of each other, and see a lot more depth to…
My main focus would be to do a small project, reskin an old game to evaluate the services, then potentially do 2 bigger games. Game: Tribal Guardian Platform: Android (Google Play Store) & iOS (App Store) Scope of Work: Game reskinning to update graphics, UI/UX, and other visual elements while retaining core gameplay…
This opportunity is now closed as the position has been successfully filled. Hello everyone, I’m Rémy, founder of Naos IT, and I’ve been working on a video game project for the past five years. We are now entering the first phase of prototyping, which will focus exclusively on gameplay development in Unreal Engine 5. The…
Thicket Games is on the lookout for vibrant individuals to join our growing team! * Fully Remote Positions * NDA Required * Contract Positions - We do not require non-compete * Live outside the USA? Contact us to discuss your options. We want to be super transparent: We are a self-published studio without any external…