I've been working on hand painted textures recently and I thought it'd be a good time to go looking for some crit/feedback on two of my more recent efforts. I feel like both of these are lacking a polish (particularly the wood, which is more of a first pass)? I'm always a little but lost on when to call things 'done'.
that's quite neat - I mucked around with something similar that made use of texture arrays a little while back but abandoned it because there simply wasn't time to go back and add vertex color/textures to the meshes involved. Should work brilliantly if you plan your work out ahead of time though
So it's not exactly texturing, but rather Photoshop skills you have problems with :) . There's endless amounts of tutorials for that on Digital Tutors or Lynda. I would just grab some courses on fundementals of digital painting (not even texturing 3D assets, just painting 2D images). That's the easy part. The hard stuff is…
Hey guys I've spent an hour tryin to figure out why when I open up my Kitbash3D file it doesn't load the textures. Below is what I get instead, just pink meshes. Any ideas how to fix this?
Hello everyone! I am a student in my last year of University and I am currently writing a dissertation comparing texturing and shading workflows in the CGI pipeline. It’s only 9 questions and it should take only a few minutes, but mostly your help will be very, very much appreciated! This is the link to my questionnaire…
I have a quad with a texture on it using an alpha channel for transparency I have a directional light casting a raytraced shadow. The shadow from the alpha appears correctly but with a faint outline of the geo as well. I know this is a common problem but for the life of me I can't remember what the fix is for this. I…
Greetings folks... some of you have see me before. after a much needed conversation with myself, I am making a huge slew of online lessons for making textures, models, environments and such. I am currently up to lesson 7.... enjoy and pass them on. https://youtu.be/KSn61ZAAlUI https://youtu.be/aXFrghAHyEE…
ACTUAL STATUS IN FIRST POST! UNDER THIS LINE. UP!_________________________________________________ Hey! Experienced modeller and texture artist avialable for new work!! Projects big or small. Have finished AAA titles. Have a good expirience in UE3, UE4 Fell free to check some recomendations on my LinkedIn page. You can…
Hello, I'm new to polycount, so hello :) Im planning on toning and improving my texturing skills, and was wondering if any of you kind fellows have an Unwrapped and preferably baked models laying around :) If you could email me some (tombernert@gmail.com) i would be extremely grateful. Of course it goes without saying that…
Something I'd like to try is to vertex prelight a level Im making, beacuse of the ease of tweakability in the lighting, and the lighting I'm trying to achieve is tricky. the problem is the engine doesnt support vert prelighting from an external source (it can only calcualte its own which isnt much good for what I want)..…