So, 3DS Max is of course an industry standard tool. Historically it's been difficult to preview what art will look like in the final game, however. Plugins such as Xoliul have helped, but generally don't match the exact parameters and output of the actual game - particularly with the advent of newer PBR workflows.…
Probably the best thing for a beginner is to stick with Blender for now and pick up Maya a little bit later. If you're a student be sure to take advantage of the student licenses for Autodesk's programs. It's good to pick up a 2d program like Krita or Photoshop as well to do textures and sketches. If you're serious about…
suburbum: Always a pleasure to rant you off to slumber :D Timmywithag: Haha you're too early, dude! I only just begun my career. Seriously, thanks though. I'm always flattered when someone tells me I've done something to inspire them. The rush from that has to be one of the most rewarding things in life. premium: Shine on…
You need low poly model for video games . As well as for animation too . The one hi res surface could be baked as normal map or displacement . It's not only games related actually . Nobody animates anything made of millions of polys . You can use any retopology tool if you don't like Zremesher. Blender,3d max or MAya too…
Just wanted to add my own experience with this issue: I'm still in the process of finding out best practices in regard to this issue and will keep this post updated when I find out new things. Btw, the official term for this problem is "Shadow Terminator Atrifact". --- Adding sub-division level in Marmoset This solution is…
Rotating the mesh components doesn't necessarily have the same effect as rotating the normal map or the UV islands. If it did then tangent space normal maps wouldn't work on anything other than static objects because in-game meshes are often required to deform and rotate. The assumption that the UV islands and normal map…
Ive just run a series of pretty exhaustive tests with simplygon 10 vs manual lods on a load of characters (we already know it can't cope with hard surface meshes so didn't bother there) TLDR : You'll get a better looking result doing it by hand for the same geometry cost - especially on the lowest lods Simplygon still…
I created these two busts after starting the new Ranma 1/2 show on Netflix. They’re modeled to resemble two shots from the original opening! For this project, I used Maya for modeling and rendering, with toon shaders inside Maya to achieve the final look. I then used Substance Painter to create masks and textures for the…
*Update 2* *Update* (See post 13) Hello Polycount! Very long time lurker here that has finally decided to post something! Currently I'm a student in college working towards my Game Design degree, leaning towards the art side of things. I'll be finishing summer 2012 and hopefully have some kind of job opportunity lined up…