[ QUOTE ] Because any publicity is good publicity. Any way you can raise public awareness of an IP, bomb or blockbuster is good. [/ QUOTE ] Thats simply not true. Some publicity is bad. You know about how hollywood is using this to screw movie game publishers over? They have a thing that the license will cost higher if the…
@Reme86 Before you even start considering texturing you need to take a step back and take a good look at your model. It has a lot of proportion issues, take a look at the reference below. Almost on every part the proportions of your model don't match a actual SCAR, did you use a side view reference picture when modeling…
Right Now Blocking out the pose , trying out different methods , First Method - Directly posing it in Zbrush Via Zspheres , The difficulty i found with this method is rotating the hip Joint , it does do rotation for upper part of the body but i don't know why it does't respond well for the lower part of the body . I wished…
@Animas Thank you for taking the time to write the feedback. I appreciate it. You have made some very valid points and I think you are completely right about my errors. I might go back and fix the blade completely. There were some things I did want to change about the sculpt so this might be my opportunity. I'm not really…
Thank you Eric, it make sense to me what you say because moreover it would be a ton of wasted space with a distance of 32. But I'm quite confused because in textools for instance if I bake a blockout map using the same padding of 16, what I see then in photoshop is a distance of 32. But if I pack it's different result.…
what job role do you want to do in the industry and how fast do you want to get there? If you want to be an 3d environment artists, I would say you would be wiser to spend your time working from other peoples concepts and putting 100% of your efforts into getting as crazy good as possible in that specialized set of skills.…
Hi everyone! I'm new to this forum. I'm a student in Game Art & 3D Animation and I just recently finished a school project focusing on modular assets. I decided to create another environment with modular assets. After watching Brian Recktenwald's masterclass on environment design, I decided to apply his workflow. I made…
Reload Studios is looking for an environment artist to join our
team. The art department is a small but dedicated team. All of us
wear many hats during our current production. The ideal candidate will
have the opportunity to make a huge contribution to the outcome of the levels
as well as other visual content for our…
Hey everyone! Here's my interpretation of the Beast in one of my favorite universes - Warhammer 40k. Using a lot of reference of the many different Dreadnought designs and elements, I'm planning on piecing together a unique Dreadnought. The way this particular Dreadnought has come to be, is when a Librarian is critically…
NEWEST SCREENSHOTS: So I've started work on a small environment roughly inspired by the architecture and villages on the Greek island Santorini. I intend the focus to be on a quaint hotel/resort style building, and I intend for there to be a few other structures surrounding it. Here's a VERY rough sketch i used to help…