very cool app! idea: not sure if its been mentioned but an option to save the board or reopen a previous session with all the images/postions saved would be cool bug: on windows 7 with two monitors i am having an issue where if i drag it to the corner of a screen it and let windows full screen the app, it gets locked in at…
Hey @goekbenjamin You can use the display layer which is basically blender Layer system. You select "mesh_a" and "mesh_b" Go to Layer -> Create Layer from selected Do the Same thing with "mesh_c" So you have 2 layer and you can turn on and Off with one click the visibility( Show/Hide) of the object inside the layer. For…
4evra, What I would recommend is to break your stadium up into logical, modular chunks. Unwrap one "copy" of each chunk and get that sorted. Then you can combine all the chunks and wherever you need some unique detail you can select just those sub-chunks and separate them on the UV sheet. And yes, Max does have a feature…
I just did this the other day for a wood texture. Here's one method: http://wiki.polycount.com/wiki/ValueCorrection I needed to preserve the existing contrast, so I couldn't use High Pass like that tutorial. So I went into Quick Mask mode, and used the Gradient tool to make a selection that fades in towards the too-bright…
Hey, thanks BIGTIMEMASTER! I literally just googled wrong things liks: "IMMBrush shorter" etc. (>.<) Anyway thanks for the link! There where some good guides in there! What for me worked: 1. select brush "ZRemesherGuides" and draw a line or a circle (with shift) 2. draw 2 lines where the cut should be 3. while holding alt…
looking good, although the fire select looks abit funny to me... i own a ps90 and i guess the p90 doesnt have a circle fire select like the ps90 does... also dont forget that there is numbers to show how much ammo you have on the magazine... as well on the underside of the magazine, it has a circle and a image of the…
I don't think you can change the default behavior but if you want to set the vertex boundary to sharp on multiple selected objects, you can use this small script: string $sel[] = `ls -sl -fl`; string $selShape[] = `listRelatives -s $sel`; for ($i=0; $i<(`size $selShape`); ++$i) { setAttr ($selShape[$i]+".osdVertBoundary")…
I'm not sure exactly how this will affect your hair, but you can try select your hair meshes arranged on head, and under Modifier list choose Edit normals. Click on "[+] Edit normals" and then on "-- Normal". Select all (ctrl + a) and try using three methods: 1) Press "reset" button and check how it looks in UE4 2) Press…
Depnds on model. Unique unwrap of my Stormsword model (about 80k poly) took me about 20min-1h per module (there are 8 modules, how quickly i could unwrap it depended on how complex said module was). Overll i think it took me about 3-4h, dunno I wasn't counting and I didn't done it in one go. UV-Packer for 3ds max was…
Hey Mateusz, if I understand your issue correctly: there is a functionality called "Tweak Mode" which lets you MMB move components without any need for manipulators/switching modes, etc. It can be enabled from the tool settings of from the modeling toolkit. Left mouse button instantly selects and moves what is below the…