Heh, thanks, I'm still pretty new to this forum and I didn't want to come across as a jerk already (maybe someday...) lol. As for the low poly, I don't think I am going to be able to get the tri count as low as I would like and still get a good looking normal map with the ropes, but when I get to that we'll see how it…
Well, It looks like I need to admit a temporary defeat on this project - she is sadly not going to be completed on time for the Artstation Challenge. :( BUT FEAR NOT, FELLOW CITIZENS! Progress will continue onward and she will emerge from the ashes soon enough. I'm going to slow down a bit, fix a few things, and do some…
im having a strange issue with the shader on a weapon i made. for some reason the entire wooden, and leather shaft of the weapons is insanely reflective, to the point where it looks like its turning blue from PL's skin. obviously it is an issue with my masks, but i have no idea which one. i'm fairly certain it isn't…
Hi Sigfreud, nice rocks! One thing I would say is that you could spend some time hand painting some highlights and wear onto the texture around the edges of some of the flattened parts which sort of form steps, to make the texture adhere to the model a bit better. At the moment some parts of it look a little too much like…
Hey guys, The demo I'm working on has a cartoonic feel to it. The shape of the waves do not look realistic which helps what I'm going for. My goal is to have things somewhat stylized in shape only, but the shading however is realistic. What I have there are 4 layers of displacement maps that get converted to a single…
Hey I just checked on this thread for the first time in a few months. Your progress is great! Showing a lot of improvement over the course of this project. Still some stuff to work on. The texture on his metal shoulder armor keeps bothering me. It looks muddy, blurry, not very distinct. It looks like you found a photo…
Sorry for the late reply's its been a pretty awesome week Last of us wrap party and planning for E3! s620ex1- that's great to know its working smoothly on your end! also thanks for the comment about the character sense of self...that's one thing i do try convey in my characters, its good to know some of that comes through.…
Somehow Chicago was fixed and back to normal after 5 years? I feel like they just wanted to reuse VFX work. Also they reused an abandoned church with almost the same shots and angles. Also the Romeo and Juliet law thing for the daughter boyfriend relationship was weird. A lot of content seemed like forced plot points to…
RTTassist v1.3 RTTassist version 1.3 is available! The new additions are due to @chaosquack and @Noors' requests (thank you guys for the suggestions! Any new ideas are welcome. Also don't forget to thank Kostadin ("miauu") if you find them useful :]. The links in the first post are updated so you can download it from there…
We're approaching the end of the art dump, so I'm switching over to environment art! If you've checked out our kickstarter, you'll have seen that the player is a mercenary working for corporations... Here's a sampling of the environment art from M.A.C.E Corp. Placing weapons platforms (fancy word for turrets) is a big part…