Nice, I have a buddy who is planning on doing another weta gun, it's a great source for reference. On the low poly the main rounded segment and the bulb parts seem like they might be a little dense. I think you could go in and collapse every other vertical edge (especially near the focal points and you wouldn't notice much…
Ohoy speedy, lemme give you a few tips! First off, none really believes the 'I can propose profit share', and it generally doesn't look very good. So a better idea might be to present the actual project, and see if someone would be interested in joining it. If the idea is good enough, then people will probably join in…
[ QUOTE ] This is exactly the reason why I don't think you can use the Bible as anything other than a safety blanket - you can't just "pick and choose" which parts absolutely must be true, and which parts are a bit nasty-and-weird-so-let's-skip-over-that... it entirely defeats the object of using it as a source of truth.…
Thanks for all the information Vig! I have another set of questions :P. Sorry. I would like your view but if you would like to have someone else step in I'm fine with that too. Above you probably noticed that my high and low poly aren't exactly perfect. Last night I decided to get eat3d.com's old pillar tutorials (I…
Hi there, I think the noise is not really a noise issue, but more of how you added the green moss. Its just overlayed ontop of the rock noise, so thers dubble the noise in the green areas, you should give more love to that part, right now it doesnt really look like grass/moss but more like just green stone. the normals and…
Yeah, I think part by part would be the best choice. However, try to bring the most important parts with you. Also, avoid UPS like the plague. Find something better. NEVER, EVER go through UPS.
truck is like part hummer, part jeep, part something gun on top looks small and sort of oddly-placed that piece has most potential imo but least finished. guitar looks awesome, reminds me of Mops
^ well that article is very concurring with my own feelings of SH present, it's always cool to read what another bitter fanboy wrote! as for SH, it lost the sophisticated art-direction first, the genius of yamaoka second. anyone really cared about SH gameplay? I never did except for ST where it is a big part of experience;…
The issue is that the low poly is only one part of making a model. You keep saying you're going to apply a normal map but I haven't seen you post a model with a normal map applied. How are you making the normal map? I don't think you're making a subdivided high poly and baking it which is the workflow most games use. You…
Hello there! Well, the reason is basically, I don't know the next step. As dumb as it may seem, i'm actually lacking a lot of technical knowledge if you may call it that way. I've only been doing modelling for about a year and right now i'm only starting to get outside zbrush and using other programs. Considering the model…