Asyme, Just want to volunteer some added infos for ya. I wasnt a big fan of Blender until not all that long ago. Good concept but it just felt under developed at the time. Then I took the time to really sit down with it, set up and use a keymap that seemed sane (Maya in this case) and dig in. Its come a long way since the…
Where do you live? Usually scholarships/grants depend on where you live. I would contact CG Spectrum first, see what opportunities they offer. They seem to have a scholarship program, though it currently says closed, I would just contact them directly to ask about future ones. Also see this page, there's something about…
When I was doing lighting, my day went something like this: Sync to perforce, review the log and look at any changes that were made to the layout or environment since I last looked at it - both in Maya and on console. Since the tech used shadow casting geometry that was used for dynamic lights, if the level was modified…
Equals HOT DAMN. Finn "MadMaximus" Matthiesen has created something spectacular over on Game-Artist.net! It's a huge and detailed fantasy environment, running in real-time in CryEngine2. Get on over there and check it out! The thing that gets me about this environment (aside from the impressive scale, the stunning detail…
General update. [ame="https://www.youtube.com/watch?v=U1Qwrqbr_Q0"]Turntable video of the limbs posed against each other.[/ame] I finished the hands and arm - (I could work on them for twice as long but need to move on) and finished most of the leg. I've got the entire foot and ankle assembled and ready for rigging and the…
Escape. Yep, the sun is coming back and we're in for a few beautiful months where you can get outside and not be punished for wanting to be outside. I can't wait to go camping again. Instant funk-be-gone. Through the dark months, I do it in small ways, I get up early when everything is still quite and just bask in the dark…
Well basically I was thinking that the greevils would be doing the dirty work and the heros just protect them. This also leaves the heros free to attack other greevils/cart. Seems more fun to be fighting/defending than to be hauling gems imo. So it would be def/attack both sides until cart is full then it would be pushing…
You'll need to add a mentalrayVertexColors node, connecting each object's color set to that*, then the color output goes to a shader or wherever. *Easiest done in the node editor. Documentation page.
Hi everyone 👋 I’ve been working on a small real-time environment inspired by a gothic/occult cave setting, and I’d love some external feedback. This was created as a realistic style piece, with a focus on mood, lighting, and storytelling rather than scale. Tools / Details: • Unity (real-time) • Bakery GPU Lightmapper •…
I'm rebuilding a part of a timberwolf model I made a while back, and when I try to make the armor plating on the round center torso, I get mixed results. What I'm doing is cutting then beveling/extruding the faces outward using the "local normal" setting so that I get an even thickness everywhere. As you can see in this…