Hey everyone, This is my first Artstation challenge and I'm excited to share what I'm doing and plan to update along with my artstation submission. I chose both a shrine and portal designed by Kelly Kynock for the design phase of the challenge. Here's a link to her…
Just to give some context, these particular exercises are based on scans of Michelangelo's David, so the anatomy isn't going to be 100%. That's not the aim here. :)
Hi there, if i've for example a generated trunk/branch/ structure with caps at the end and i've one self made atlas texture with bark, leaves and cap texture. It's possible to change the uv position of the caps that they get exactly on the uv space where my cap texture is? If not i would be forced to do a single texture…
Thanks man... I think some of these things that didn't go well together were because of the somewhat messy process I ended up doing. Here, check it from concept to the ending: https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/69/submissions/48473 The bodies and skeletons, i do really wanted to make…
So happy I finished it! I wanted to push myself with armour and handpainted textures, so I decided to do this character for The Leyend of King Arthur Artstation’s challenge! :D I left some links below including the concept artist’s artstation so make sure to check him out as well! <3 Progress…
I love this one man, gorgeous blend of colors with purples and blues with hits of accent colors and it's very clear on what I'm looking at. I think everyone whos taking this contest seriously enough to try to get their stuff into the game should look at the videos and threads about clarity it's definitely the biggest…
http://www.planetquake.com/polycount/contest/badgirl/critique/critique-7.shtml http://www.planetquake.com/polycount/contest/badgirl/640x480/crit_paulhass_f.jpg I made that in MilkShape, so I don't know if you can dismiss it entirely......note the critizism by Paul Steed. Basically, MilkShape has a Edit Mesh system as…
Maybe its because I haven't finished my entry from last year, or maybe its because I'm really jazzed about the other personal projects I'm working on but I'm not all that excited about it this year. Especially if its another round of Sci-Fi warriors restricted by weird rules. I guess in some way I can get excited about…
I'm pretty sure that obj's are always ascii. If you want a binary format for your stuff you have to use something more advanced like Collada, Granny or FBX. Either way, it's a pain in the butt to deal with art content with Git. Git was meant for Linux kernel development and works efficiently on source code but doesn't…
Content Designer Trion World Network is searching for a Content Designer to create brilliant gameplay content. The ideal candidate has quest or dialog writing experience and scripts in a current generation engine using 3D or visual scripting tools. Responsibilities · Plan and implement cutting-edge MMO content, including…