Hello all, It's Taylor. I'm listening to PCGamerPodcast and I'm just pretty much bored. So I kind of want to start a thread about what you would want to see in a "Hard core" MMORPG experience. This is for all you other people who are bored and/or hardcore mmo'ers and just want to talk. I can't say I'm a HARDCORE mmo'er(Not…
Hello! We are looking to hire a colorist for our in development game, Lurania Kingdom. Our Tumblr is pretty quiet right now until development progresses, but you can find it here: https://luraniakingdom.tumblr.com/ Your Role We have a lot of art that needs colored. We have a sole pet sketch/concept artist who completes the…
Scudz: love the volumes on that guy! Rayph: great dynamic picture, do try to keep the focuss on the characters with your lighting because it isn't easy to read Mladen: nice render, is that mentalray? crazyfool: haha great personality tda: i like the drawing so far , are you going to render it or keep it lineart? if lineart…
Hey guys, I've scowered google to find a solution to this problem. I'm having trouble understanding how to blend between two textures using depth information. A linear blend with something like a Ramp works, but doesn't look natural. Blending dirt with a cracked rocky ground, so the dirt falls off into the cracks is what I…
[ QUOTE ] trust it more than any religious text? did you look at the links I posted? [/ QUOTE ] Personal reasons are no good here. And you agree it's not literal, so I don't see your point. Yes, I read both of your links. The first doesn't provide much of a counterpoint. Just one man's conceited opinion of what he viewed.…
Thanks! I'll keep going for sure. Recently bought a Surface Pro 3 to keep up with digital art on the move. Some quick tests on it. It's a nice tablet, the pen pressure is a bit ropey which makes painting more difficult, but I'm getting the hang of it. These were tests in different programs. I think Manga Studio works the…
A bit late for the discussion, but did anyone mention the original Bioshock game yet? I think it did a pretty well job with combining the first person perspective with a character and it even did so without putting it down your throat and more by slightly shifting your perspective about the main character over the course…
Well here's the pre-final of the third video I had to do, barring any changes requested from the client and some small personal adjustments I want to make that I'll hopefully be able to squeeze in (make the spline that the cars follow in the intro a bit smoother for the animation, disable the emerging fuels text when the…
Please, does anyone know the answer to this question, is
there a way to keep the animation in my graph editor linear? Every time I
add a key it makes it into a spline again and its been driving me crazy
test complete! Got a bit more time to work on it. I'm blending control rigs sooooo easily. No point to use canned animations. Procedural animation is DONE animation. Just need to add in the leg extension when unloading the attack. It is far better to animate using code than linear canned method. https://youtu.be/B-BHTWY4xUk