Hey all. I want to use a 3D character as an underlay for one of my art pieces, but I'm running into this issue; Not even sure what to call it. I created a base mesh in Makehuman, imported it into modo, then did a rigid bind. I figured all I need is a rough bind and then I'll pose the person and massage it later.…
I really like how you cleaned up the animation but one thing still stands out to me. The Archers landing seems really unreal to me and this thought comes from personal experience. It looks like the archer is taking most of her weight on her knee when she lands. Waaaay back when I was in middle school some jerk punched me…
Thank you for taking the time to review my portfolio. Specializing is something that my managers at my current place have talked about. I want to specialize in 3D Product Rendering,
ArchViz, and Stylized Character Art. In terms of where I'm looking to go, I'm looking for a place that similar to where I am at now but with…
Even if you're going for a realistic style, don't forget that link is an elf, you didn't take the best reference, your ref has a pretty much manly face. You need a more suitable men. I would suggest you look at LotR/The hobbit to check their elf. Make his face smoother. Link is really feminine, so feminine that everyone…
This is my little and final update of the project. :3 I also worked on a skin texture and material for the main character game to test the CE rendering skin with the atmosphere of the map. The Female Elf Model was made it by another team member from Japan. I used PS to create the Textures of the Elf Character (hair, body,…
So I have gotten a chance to work with them a bit, and can probably answer some questions. Iclone is like a super cut-scene editor, and they have mocap plugins that can all work together, like body and face from different hardware at the same time. Thought this kind of thing might make it easier to do animation.…
How'd you get paid, cuz Paypal is not available in the UK for example. Can they still use paypal with their cc? E-transfer via web banking? If so, do you just give an email address or did you have to provide your bank info too. (Im not really interested in m.o. via western union or escrow shit.) Thanks for any tips.
https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today I'm going to practice on characters for this game until the market goes live and my work is good enough to be accepted on the market place.
I started self teaching myself 2 years ago at 29, check out my portfolio in my signature. It's definitely doable, but you've gotta cut stuff like social life for a few years.