http://grnh.se/wfdmgb1 The Lead Concept Artist is responsible for transforming ideas into 2D visual representations that inspire and direct our 3D team. Your ability to work closely with the Concept Team, Art Director, and 3D Team is essential to realizing the vision of each title in development. Responsibilities * Work…
Here is a character concept we've come up with for the Minigunner from the original Command & Conquer. We want to make sure that our concepts are at the best that we can get them. As such, we've come here hoping to get some opinions on the concept and suggestions as to how we can improve it. Thank you for reading, and we…
I've worked with concept artists who could do a concept in under a minute. An example of how rough concept art can be is some concept art from tim burton. clearly his concept art works without being 'technically good'
We’re looking for a remote Concept Artist to create mock-ups and detailed pieces for an upcoming VR training and educational project. What you’ll be doing: * Collaborate with the creative director & content experts to create: * Rough mock-ups along with detailed concept art for environments, set-pieces & characters. *…
not to detract from kongbui's question, but i've had some playful thoughts on this standardized dynamic i'd just like to wax on. i've been wondering what might happen if we closed the air gap between these two roles, minimize overlap, by putting them back to back, concept art facing the ether and the modeler toward the…
Hello all, I am fairly new to environment design and I am looking to use a concept and model it out in Maya. I was wondering what is the proper way to contact people about this topic and what websites would be best to find pieces people want to be modeled? I would love to hear any experience you guys have on the topic and…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
I've heard this debate come up before, and there's really no right answer. You've pretty much already stated the pros and cons: Showing your own design skills vs. them not knowing how creative you are, or creating something from someone's elses image and showing them you can work off someone else's work as expected in the…
This weapon was based off a concept art piece from a ubisoft concept artist. All information for this project is on the webpage, took three weeks to complete. https://www.artstation.com/artwork/z1JAq Concept Source: https://www.artstation.com/artwork/DBa0G
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! We had a great turnout last Challenge - each month I think we have more participants, and most importantly, more finished pieces! You guys n gals continue to impress :) It's time for our round of voting for March and April - just to clarify,…