Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
I like the design and layout of the site; clean and simple. Some suggestions: Try to make the sizes of the thumbnails smaller so that the entire page can be loaded on the screen without a scroll-bar on the side (I viewed it at 1280x1024 res and it has the scroll bar). Also, align the contents of the site to left, not…
I've been playing around quite a lot with the backface culling option since it was suggested, and I'm still not able to get the behaviour I expect. Using Alignment: Camera, Size Space: Object, and a six sided cylinder with backfacing culling on and an angle even a little below 90, I STILL get streaking -- the only change…
Hey man, really impressive work you have there. I particularly like your sculpting, very realistic . Most of the stuff I was initially thinking when I looked at your site has already been mentioned but I think you should make your texture sizes and polygon counts a little more plausible. The Tri count for the cowboy for…
Drop the number of things your showing to 18 and make the thumbnails bigger. All the textures that go with an object put as one link and combine the textures in ps so when you click the link you see them all. Arange all the things in the same order, like with texture, wireframe, and texture. From the props side cut off the…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
I guess I should have done more research before jumping. I just remembered how everyone was raving about it being faster. Here the thing, my file sizes have jumped from 25mb to 90, to now even 160!!! without me adding anything to the scence other than a null dummy and further refining weights and hiding different portions…
The first one looks good. It's very important that you NOT think about this. Name, contact info, resume (link and download), and a thumbnails of your work. The standards are set, anything more just annoys the employer or hides your work deep in clicks. Don't get flashy or fancy because you'll just be wasting time you…
Then remove all that fade-in stuff at the start (but really, HTML is easy as pie, it's not hard to pick up). It's an extra few seconds wait that serves no purpose at all. Just go all-out on streamlining the site and removing as much of the time (loading/transitions) and effort (clicks) that occurs between someone clicking…
Everything flows from right to left in the material editor. Put time on the right side of Sine just to understand how it works...now link Time into the right side of input of Sine. To see what you are doing, check the boxes to the left of the words Sine & Time and then tick both of those little joystick looking buttons at…