What's going on guys, thanks for the feedback! @ZacD The real theme park I'm going off of is actually extremely flat and has no real good height variation. I'll think about adding a stair set leading into the chair swing area, I think that would be a good spot for some height variation because it leads into such a large…
I had this idea to make the large eye shaped parts of my creature be semi transparent like a Spook Fish, but I was wondering how I would go about getting this effect in a game res PBR pipeline. Would it be best to sculpt what the inside of the shape would look like and keep the outside 'casing' of it as a separate piece…
For everyone who has been following this series, Kings Harem Part 3 - Capturing the Human Soul, is now available! for full details - visit www.gumroad.com/adamator trailer - https://www.youtube.com/watch?v=6pd1-Ls0Xxw&list=UUf-cfRJyxATGTgWGiFkFUWA
I am sure this is not a novel technique, but I haven't seen it described anywhere so I thought I would share. How I came up with the technique: After working on retopology for the first time, I found the process to be egregiously time consuming. Probably the biggest reason is because I am not very good at rerouting…
Procedural Generation aka ProcGen can be used in different ways for lots of different reasons. Because of this, and to know what we are referring to, classification systems can be adopted to characterize these different types of use. In this “Many faces of Procedural Generation” series, I’ll show you some ways you can…
Im wondering what would be the best way to model the grip around the trigger on my WWII flamethrower. Should I add a new CV curve to get the round shapes or extrude out the grip parts? The trigger is a CV curve. Heres the model:
Hey there, I was recently interested in doing part time or freelance work you can check my portfolio here https://www.artstation.com/omar_ayman contact me on discord Omar#9843 if you are interested
Hey all! Is anyone planning to take part in Pwnisher’s new DRÆM SEQUENCE challenge? It kicks off Saturday 31st Jan at 5pm (2026). I’m probably being a bit delusional, but I think I’ll give it a go even though I have zero time. And I will try my best to get my students to take part. :) Here is the challenge page…
Hello! I'm currently looking for VFX tutorials similar to this: https://liamandrews1.artstation.com/projects/8BXOZQ I really loved how the author showcased step by step, enabling/disabling elements of the composition, as well as showing the entire composition blending togeher. It was possible to see all parameters and…
Hi everyone, part 3 of my zombie tutorial is online. This time I'm using Ornatrix for Maya to create facial hair for my creepy character. Check it out! :) https://www.youtube.com/watch?v=sUb4nyFogzs