waiting till the end of this year to upgrade is a very exciting prospect. Even without upgrading to the new highend sandybridge systems scheduled fer q4 2011... Kepler and the new SSD speeds ( c400 from crucial, and vertex pro3 from OSZ ) ( The c400 256 meg @ $425 is over $100 cheaper then my c300 while being over 100mb/s…
Just want to get some opinions, though I know that ultimately it will depend on how much I want to spend. Dell nz is doing a special on the u2412m and u2410. NZ$300 off each one....that's approx US$225 so the u2412m will be NZ$199...approx US$150 and the u2410 will be NZ$649...approx US$485 I want to get a dual screen set…
【Masterclass】AAA 3D Character Creation: From Beginning to Unreal Engine 5 Learn on https://www.wingfox.com/f/f-8603/?code=8603_2670_13713 1. You will learn the whole workflow of AAA character creation from modeling to final animation in Unreal Engine. 2. You'll benefit the most from the tips and tricks to get your…
Hello, I made a low poly axe (with multiple parts) in 3ds Max, unwrapped it and imported the same in Zbrush. The axe has multiple sub tools, each unwrapped already. I am now done detailing sculpting and poly painting all the sub tools of the axe. However, I noticed that after doing a test run for generating a combined…
I'd like to share with you what method I foun by accident. With zbrush 4r6 release they change the way slice curve brusch work with dynamesh pollygroups. Its now create extra polygroup inside redynameshed tool, with make old hard surface techniques almost impossible to use ( using autogroup after dynamesh crashes my zbrush…
I was taking a look at this tutorial video from Joseph Drust ([ame] https://www.youtube.com/watch?v=9xeUfsPkBXA[/ame]) I had no trouble with creating UVs of the subtool using the method in the video, but when I went to create a texture map from my poly paint it is only grabbing about 30% of the entire head. I am a little…
Hey guys, I've found that ever since I've moved onto zb 4r6 my project files have jumped insize.. The model is ~12mil polys Layers all merged Undo history set to 200 Very minimal polypaint Nothing hidden Normally, a model size of 12mil would usually be a 300-500mb file. But this file has been clocking in at 1.7gb-2gb. I…
Hi, I'd like to share my video tutorial, it's designed to teach people who are new to sculpting in Zbrush. [ame] https://www.youtube.com/watch?v=bcJ5kvXVQI00[/ame] You can find full details and buy at - https://gumroad.com/l/ZtxX It's ideally meant for total beginners who have no prior knowledge of Zbrush, but perhaps…
Hi there, My name is Seung-Jun Lee, Art manager at Yurong Games. We are a small outsource company in Nanjing in China. We provide top class quality art asset for your projects at low cost including 3D characters, weapons and props for online, console and mobile games Our core artists have been working over 10 years in game…
I haven't posted in a long time because I've been busy with school, but seeing as I have recently graduated I plan to get back in the game and start doing my own projects. I highly enjoy Environment and Prop Modeling, so I decided for my first side project outside of graduation was going to be this helmet. I also wanted to…