Hello. I'm in the process of completing the modelling test for Arenanet. I was hoping to get some feedback/tips/advice from the community. I'll continue to update as I make progress. Cheers.
Hello, I made a set of medieval/fantasy weapons, they all share a single 1024x1024 texture. Crits and tips are welcome. These are the weapons, a quick render from blender And here are the wireframes with Triangle count Thanks for looking!
Hello polycount...working on some Transistor fan art, this is Red....blocked the feathers out, but probably won't do anything with them in zbrush, as there will only be a few different variants in the game model....crits/comments are welcome.
Hello Polycount community! Decided to show you some of the latest stuff i have been working on mostly random highpolys. Critics are welcome and more stuff yet to come.
Hello, my name is Oleh. I am a 3D Environment/Prop artist.Feel free to contact me at any time. Portfolio: https://www.artstation.com/artist/mabden Email: mabdenq@gmail.comSkype: mabdenq
Hello, my name is Radek.I am open for freelance or any interesting work opportunities. Fill free to drop me a line at nonamestudionet@gmail.comYou can see some of my works http://nonamestudio.net
Hello everybody! This is the first model I post here at Polycount, it's a low poly Fender style bass guitar; some views, rendered with the really useful Marmoset; I hope you like it!
Hello all! I thought I start a Sketchbook to keep myself to become more active on polycount! Here is something I been working on for the last 2 - 3 weeeks. C&C are ofcourse welcome :)
Hello, I am looking for a low poly 3ds max freelance animator to do a couple small quick jobs. Send me an email at steven[at]demigodcrisis.com if you feel you meet those requirements.
Hello , ... Starting the workshop for a new character and need your help to enhance the design target :- a female agent like aeon flux here goes the head ... head after some enhancements