This popcorn machine is a prop I created to work on my hard surface modeling skills as part of my journey to become a better prop artist. Tools Used: * Modeling: Maya * Texturing: Substance Painter, Photoshop * Rendering: Marmoset Toolbag 4 One unique aspect of this project was the popcorn itself. I 3D scanned real popcorn…
Hi everyone, I’m currently working on a 3D modeling project for a dieselpunk hoverbike and would love to get your feedback. I’m a master's student at the University of Hertfordshire, and this project is part of my coursework. The concept is inspired by the gritty, mechanical aesthetics of the dieselpunk genre, combined…
Hey! im looking for a not-so experienced 3d modeler for a small project, i cant afford to pay too much so im seeking someone more low level I need 8 character heads based off real people with each having a few diffirent face expressions, im not looking for something too detailed or realistic For more information about the…
What I Offer: * SFW or NSFW artwork * One or multiple characters * Simple backgrounds * Cell Shading coloring style Pricing: * One character * pfp : $60 * Bust-Up: $60 * half body : $120 * Full-Body: $180 * II also do vrchat, vtuber model, comic and animated videos so please DM me if you are interested. But before DM me…
i assume you already checked for 3d rips from said game on the usual platforms? typically stuff happens to end up on sketchfab, deviantart and such. if its an unreal engine project its more likely stuff will end in the wild BUT i look at character stuff mostly and don't know if the same exists outside my bubble
Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
It’s an impressive bit of modeling work, I think it’s worth showing. Just make sure to include a bit of text explaining how it’s inspired by Dylan’s tute. I agree this would be difficult to make an efficient clean in-game mesh from. Good concept artists know what kinds of designs to avoid creating for a game context,…
My next project. I want to really go in on the intricate details like inner frame and cockpit so i pick this concept. Speed is also another factor I want to focus on. Concept Artist: https://www.artstation.com/zen_ji Progress so far.