Annoying Gamerz StudiosANGZStudios Is a Game Developing Company, We are currently Working on a Game *End Is Coming*!! End is Coming is about a Futuristic war with Aliens, But its nowhere near your typical war! in 2021, SpaceHex Found an Astroid that will destroy Beloved Earth. The government had another plan, they were…
I think that the scale of the environment isnt the main thing to be concern off. Doing a smartly organised small scale environment with good texture is more better than having one large but badly organised. At the bottom line, do what you can handle within a time frame that you set. Put yourself in production. Hope this…
Hey, no problem! While I wouldn't nessasarily say that you should create a full suite of 2nd (perfectly mapped) set of UV's for all of your assets, I would say that at the very least you generate a 2nd set in Unreal for the time being. When you're polishing up each asset, spend some time creating a nice lightmap UV set for…
12min Fully unwrapped 416 tris You probably need to explore the setting some more, it makes really low poly trees too. Out of the box its high poly with a lot of leaves. but there are options to turn on facing planes that can be converted to regular geometry. You can dial up or down the number of planes it uses to suit…
Here is the new concept for the legion commander set. Her weapon is a mix of a lance for jousting and a heavy sword. We hoped to get everything in the polycount. Kneearmor and a shield were the optimum. Somehow Katze managed it! I am so excited to see the final set!
Hello, This is my very first attempt at creating a game asset, I'm trying to make everything right for this project and learn as much as possible from it, so that once I will have finished it I'll be able to follow the workflow easier, to get more time to creation and less to technical struggling ! I went for a bit…
Hi folks, ex-pro game developer here. I've worked for AAA dev houses before, but now I just develop my own random ideas, true to the old-school garage-development ideals. Right now I'm working on a space simulation for Oculus Rift with a procedural universe. The space outside the ship looks great, but my structures and…
YEAH a tubboy post. /me warms up the flame thrower... Oh ok I'll not jump on the band wagon =P We all have seperate log-ins at work so unless they log in with my user name and pass they won't be able to get to any personal settings to mess anything up or get any work off my machine. It just creates a new user on that…
Hi Mobpabst! What's the nature of the screens? Do they really need to be imported video? Are they actually real world footage, or just motiongraphics? If the latter, perhaps it would be better to set up the graphics in the material editor or via the other Unreal UI tools.
While Unreal Engine does not have a hard-coded "max amount" of
UDIMs; the actual limit is determined by your system hardware's available
memory. Remember to
enable virtual textures in Unreal and so long as the textures end with the
numbers.1001 and .1002 and so on you only need to import the first texture and
Unreal will…