It looks like we've found a way to fix that (but haven't found the source of the problem yet): reseting the session settings in the registry solves the problem. But if possible it'd really help us if you could export the registry key so we can take a look. Export the Registry Key: - execute regedit (may require to execute…
Yay Harden edges along texture border You can now easily harden all polygon edges that lie along a texture border via the Soften / Harden Edge command or cut seams along all hard edges by using Auto Seams. YAAAY Convert to Contiguous Edges You can now use the Ctrl + right-click marking menus to convert the current…
Hello guys i didnt Know how to make a new thread and i do have this problem when i create DropdownList it rests and it goes like this ca = attributes L_Leg_Postion_Controls ( parameters Pos rollout:Mega (Pos_selected type:#index ui:Pos default:0 ) rollout Mega "L Leg Pos" width:200 height:600 ( dropdownList Pos "test"…
Try switching the relax method. As for squiggly, I think the problem lies with the face being inverted. When it goes squiggly that meant you where looking at the back of the poly not the front, its attempting to flip it the right way. I'm not sure if your version of 3dsmax has it or not but go Select > Select Inverted…
Select just the object you want and export this object to a new scene that contains nothing else. Open your scene that you want this single object in and import the scene you have created. You will notice that the import in Maya opens a browse box effectively only letting you import one Maya scene at a time, this is pretty…
well some how you either created a vert unknowingly, or you deleted some edges or polies and a vert got left behind.. its an easy fix.. in max, if you are using editable poly on the vert level there should be remove isolated vertices button.. i dont know if this is in 7 though i am using 9.. another thing you can do is go…
Oh, found some more old info... Make sure to check your bones before creating animation, since any animation that exists on the negative-scaled bones will need to be re-created once the bones are reset to a positive scale. To check if any bones have non-uniform scale, select a bone and choose the icon Select and…
Hi I have a game model I found that I'm using as reference whilst I make my own. I added a UVW Unwrap modifier in Max to the arms just to see how the unwrap was handled and came across something I've not seen before. I was hoping someone could shed some light on it. It's probably some very straightforward method that I've…
Asset Organizer keeps your project clean and organized by automatically moving your assets into folders. You just need to specify which assets to select and where they should be placed. The tool will take care of the rest! When automatic organization is activated, the tool will make sure newly created, moved, renamed or…
Hello guys :) So. Dead simple model. We need a illusion of smooth radius chamfer (fillet) shading on the edges by modyfy vertex normals. In 3dsMax its easilly achieve by spreading smooth groups as i shown on picture. I.e. top polygon are simultaneous have 1 and 2 smooth group, and oposite side polygons have only one smooth…